Muggs
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muggshotter.bsky.social
Muggs
@muggshotter.bsky.social
A master procrastinator working for his fun. Thoughts (and jokes) about games I play, their exploration and my creative process in general.
Video editor. JLPT N5 rookie. Average fighting game and Miku trance enjoyer.
https://muggshotter.carrd.co/
I started using Xiaoyu's unblockable, and it's a coin flip between hilariously missing the mark and Evasion stat proccing something wild
December 6, 2025 at 10:30 PM
One last chance to do a miracle. I'm going to reach for the skies and jump
December 6, 2025 at 10:22 PM
Getting this whiff punish really highlighted just how much whiff recovery some of these generic moves have. (Not to mention the range on this launcher wooo)
December 6, 2025 at 10:20 PM
I'm thinking about the one time I greeted a customer in Viorate's' shop who ended up leaving immediately, and feel like we lost something with RW's shop gameplay. lmao 😩
December 2, 2025 at 1:07 PM
Protagonists Rias & Slade are decent! A clumsy go-getter with a more level headed morning person isn't the worst pair to follow. Their intimate moments feel nice, but they're overextended more than I'd like, or watered down with 3rd party teasing.

Sometimes they gel well, which is amusing.
December 1, 2025 at 3:34 PM
RW boss fights are usually large beasts, who get 1-2 turns at a time.

This antagonistic pair is an enemy party who can get 2-4 turns minimum. They cause ailments & group damage. They Dual Mix items. They can heal. They WILL do unblockable specials. You better learn to Precision Guard, buddy.
December 1, 2025 at 3:34 PM
Raze is fun for me to play due to his contrast as a typical swordsman. You gotta work with the party to add Frostbite (guaranteed critical hits) & keep him topped up. Delay enemy turns so that Raze gets more.

His Photon Silhouette extra turns can even bypass timeline effects which would damage him.
December 1, 2025 at 3:34 PM
RW hands the player many tools for executing their gameplan. Unfortunately one of them is Precision Guard, which is about as mundane as it sounds; Time a guard input just before an attack connects to greatly mitigate damage.
December 1, 2025 at 3:34 PM
Turn based battles are back with an asterisk. You get a party of 6 who fight on front row and wait on back row. You spend resources to switch characters between rows and line up skills or item combos. Turn manipulation, status ailments and (de)buffs all get their time in the spotlight.
December 1, 2025 at 3:34 PM