Muggs
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muggshotter.bsky.social
Muggs
@muggshotter.bsky.social
A master procrastinator working for his fun. Thoughts (and jokes) about games I play, their exploration and my creative process in general.
Video editor. JLPT N5 rookie. Average fighting game and Miku trance enjoyer.
https://muggshotter.carrd.co/
I started using Xiaoyu's unblockable, and it's a coin flip between hilariously missing the mark and Evasion stat proccing something wild
December 6, 2025 at 10:30 PM
One last chance to do a miracle. I'm going to reach for the skies and jump
December 6, 2025 at 10:22 PM
Getting this whiff punish really highlighted just how much whiff recovery some of these generic moves have. (Not to mention the range on this launcher wooo)
December 6, 2025 at 10:20 PM
December 3, 2025 at 11:30 AM
December 2, 2025 at 5:17 PM
I'm thinking about the one time I greeted a customer in Viorate's' shop who ended up leaving immediately, and feel like we lost something with RW's shop gameplay. lmao 😩
December 2, 2025 at 1:07 PM
I'd like to see more Rias & Slade in the future. One of the things I enjoyed most about playing through the Arland trilogy was seeing the old characters grow & deal with new problems. I want them to be given that chance as well. I need to know if Rias' sister can rein in her workaholic nature.
December 1, 2025 at 3:34 PM
It's not like I can't recognize what the game is or what made it possible. RW is a game that started development while the gacha game was spreading its wings. It reuses and repurposes assets from the gacha game, from character models to background music.

www.siliconera.com/interview-de...
December 1, 2025 at 3:34 PM
What RW's story does for me, is show all these characters, do something with them for a moment, and then discard them or give them something that's of little note later. It highlights what the cost of a crossover cast can be.

Yeah, you can have Blorbo. But what do they get from being there?
December 1, 2025 at 3:34 PM
Resna the gacha protagonist only shows up briefly in a couple base game chapters. I feel that's unfortunate, given her general enthusiasm towards Rias. She might've done gay things given enough time. But she can't. She doesn't have the time. She's gotta be elsewhere, because she is from Elsewhere.
December 1, 2025 at 3:34 PM
I think one of my bigger issues I take with those two has to do with RW's setting: It involves an all-star cast of characters in the series. They are your party members as well as side quest NPCs. They are known faces, but seldom have interesting roles. They can intervene, but they may not stay.
December 1, 2025 at 3:34 PM
Protagonists Rias & Slade are decent! A clumsy go-getter with a more level headed morning person isn't the worst pair to follow. Their intimate moments feel nice, but they're overextended more than I'd like, or watered down with 3rd party teasing.

Sometimes they gel well, which is amusing.
December 1, 2025 at 3:34 PM
RW boss fights are usually large beasts, who get 1-2 turns at a time.

This antagonistic pair is an enemy party who can get 2-4 turns minimum. They cause ailments & group damage. They Dual Mix items. They can heal. They WILL do unblockable specials. You better learn to Precision Guard, buddy.
December 1, 2025 at 3:34 PM
Raze is fun for me to play due to his contrast as a typical swordsman. You gotta work with the party to add Frostbite (guaranteed critical hits) & keep him topped up. Delay enemy turns so that Raze gets more.

His Photon Silhouette extra turns can even bypass timeline effects which would damage him.
December 1, 2025 at 3:34 PM
Why is Raze in Resleriana Red & White? So he can do solo combos. One of his skills is Photon Silhouette, which adds automatic turns for him in timeline. During these turns, he does a random physical skill from his available pool.

One of them is Falling Blade, which deals damage after Raze's action.
December 1, 2025 at 3:34 PM
One of the things I *do* enjoy about combat is using Raze from Mana Khemia 2. This is a physical attacker in a game that's about casting spells, blocking attacks and throwing explosives. He has the least pockets for carrying any items at all. If his pants have pockets, they're fake.
December 1, 2025 at 3:34 PM
RW even shows a red visual above characters' heads to indicate the precision guard timing. That tells me either it's some sort of guardrail for high difficulty battles or it's trying to appeal to a target audience that doesn't want pure turn based battles anymore. I'm not sure which is worse. lol
December 1, 2025 at 3:34 PM
Precision Guard has a built-in KH-style Once More mechanic, which lets characters survive lethal hits. At first this only applied to a single hit, but a late October patch made it work on multi-hits as well. It wouldn't work at 1 HP, but it has ramifications on higher difficulties; Do it or perish.
December 1, 2025 at 3:34 PM
RW hands the player many tools for executing their gameplan. Unfortunately one of them is Precision Guard, which is about as mundane as it sounds; Time a guard input just before an attack connects to greatly mitigate damage.
December 1, 2025 at 3:34 PM
Turn based battles are back with an asterisk. You get a party of 6 who fight on front row and wait on back row. You spend resources to switch characters between rows and line up skills or item combos. Turn manipulation, status ailments and (de)buffs all get their time in the spotlight.
December 1, 2025 at 3:34 PM
I find RW to be a visually pleasing game in general. It's a colorful game with solid animation & camera work. The character models look good & the game certainly has confidence in them, to the point of closing in on them frequently. And the game only weighs ~11 GB for it hell yeah (on PS5)
December 1, 2025 at 3:34 PM
One of the things I've also associated with classic Atelier style is unique hand-drawn illustrations. RW doesn't shy away from them either! They're often a highlight in any given scene, even with the modern day visuals.
December 1, 2025 at 3:34 PM
Let me get the big positives out of the way first. Synthesis is fun. The color link system looks painfully simple at a glance, but gets more intricate due to some crafted items acting as ingredients later. Inheriting the exact traits & manipulating the ingredient slots is a big part of the appeal.
December 1, 2025 at 3:34 PM
I remember trying the DS ver. years ago & it didn't click back then. If I've learned anything, it's the games I initially bounce off of that end up leaving a stronger impression in the future. I'm glad I took the time to try again with SNES ver.👍

Tetsuya Nomura worked on Chrono Trigger
Bottom Text
November 27, 2025 at 10:47 PM
I recently finished Chrono Trigger. Definitely feels like one of those "required reading" games for people interested in RPGs & mechanical lineage in Final Fantasy games that came after it.
November 27, 2025 at 10:47 PM