Mudita Games
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muditagames.bsky.social
Mudita Games
@muditagames.bsky.social
Wishlist BARDA on Steam https://store.steampowered.com/app/3664320/Barda
🕹️From creators of Pilo: http://bit.ly/42Vh6Di
20 Second Trailer Challenge

No dialogue. No captions. Just pure game energy.

#IndieGames #BardaGame
November 14, 2025 at 6:33 PM
#PitchYaGame !
Barda is a cozy inventory management roguelite🎒

💀 Survival but it wrecks up your bag
🗻 RPG-style checks to climb up to the summit of a mountain
🛖 A cosy village to build up from scratch
🛋️ Chill but challenging

🎲 Try out the demo! store.steampowered.com/app/3664320/...
November 7, 2025 at 12:01 PM
Almost done with our dice rolling UX! Looking good, don't you think? #gamedev
November 5, 2025 at 8:12 PM
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores...
November 4, 2025 at 6:09 PM
We randomize challenges and assets on every scene for procgen - and we're also experimenting with color hue now to add more variety #indigamedev #screenshotsaturday
November 1, 2025 at 3:36 PM
Progress on the new dice roll UX! #screenshotsaturday #gamedev
October 25, 2025 at 2:36 PM
How my indie game actually feels 😁
October 21, 2025 at 5:09 PM
Final weekend to test Barda, our inventory management roguelike, during #NextFest! The demo will stay up only a couple of weeks after that #IndieGame
October 18, 2025 at 2:36 PM
We had a player complaining about not being to see Fatigue in the bag enough, so we added a little weight on the affect objects, I think it does the job #GameDev
October 14, 2025 at 5:09 PM
Happy #NextFest everyone! Can't wait to hear your thoughts on our Demo! store.steampowered.com/app/3664320/...
October 13, 2025 at 5:03 PM
Barda will be part of #NextFest festival on @Steam Monday - hoping you'll find our demo worth a wishlist 🤞 Early Access coming soon! store.steampowered.com/app/3664320/...
October 12, 2025 at 7:23 AM
Following up on previous posts - here is the result we're trying to squeeze in our #NextFest demo #GameDev
October 11, 2025 at 2:36 PM
Toying with the idea of moving the player character around the scene to improve immersion and believability, what do you think? #GameDev
October 8, 2025 at 7:12 PM
We've revamped the visual effects for our "bag ailments"! Experience all the fresh effects in our version 0.9 demo available on Steam. #GameDev #IndieGames
October 5, 2025 at 7:23 AM