Mudita Games
banner
muditagames.bsky.social
Mudita Games
@muditagames.bsky.social
Wishlist BARDA on Steam https://store.steampowered.com/app/3664320/Barda
🕹️From creators of Pilo: http://bit.ly/42Vh6Di
20 Second Trailer Challenge

No dialogue. No captions. Just pure game energy.

#IndieGames #BardaGame
November 14, 2025 at 6:33 PM
Our #indiegame is obviously inspired by:
- Backpack Hero
- Slay the Spire
- Cairn
- @Dom2D and other wonderful artists
November 8, 2025 at 3:36 PM
When I see this #Gamedev meme I only see amazing graphics. Don't you guys start with an ugly-ass prototype to validate your idea first?
November 7, 2025 at 6:33 PM
#PitchYaGame !
Barda is a cozy inventory management roguelite🎒

💀 Survival but it wrecks up your bag
🗻 RPG-style checks to climb up to the summit of a mountain
🛖 A cosy village to build up from scratch
🛋️ Chill but challenging

🎲 Try out the demo! store.steampowered.com/app/3664320/...
November 7, 2025 at 12:01 PM
Almost done with our dice rolling UX! Looking good, don't you think? #gamedev
November 5, 2025 at 8:12 PM
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores...
November 4, 2025 at 6:09 PM
We randomize challenges and assets on every scene for procgen - and we're also experimenting with color hue now to add more variety #indigamedev #screenshotsaturday
November 1, 2025 at 3:36 PM
Currently reworking our UI to make it more aligned with the rest of the art direction! #indiegamedev
October 31, 2025 at 6:33 PM
Our indie game:
- 2d physics inventory management
- Survival but it wrecks up your bag
- RPG-style checks to pass to climb a Mountain
- Chill & challenging
- A cosy village to build up from scratch

#roguelike #indiegame
October 29, 2025 at 8:12 PM
Progress on the new dice roll UX! #screenshotsaturday #gamedev
October 25, 2025 at 2:36 PM
Recent feedback from the community inspired us to test a new UX for solving challenges in #BardaGame, and it feels great! It will be available to test very soon in our playtest branch on Steam! #IndieGameDev
October 24, 2025 at 5:33 PM
Thank you to everyone who took the time to give us feedback during #NextFest ! We received lots of positivity and constructive criticism.
We'll be back in a couple of weeks with the playtest, so stay in touch if you'd like to #betatest our future features!
October 22, 2025 at 7:12 PM
How my indie game actually feels 😁
October 21, 2025 at 5:09 PM
We've started working on our new biome — there's potential for a Halloween special, don't you think? #ConceptArt
October 19, 2025 at 7:23 AM
Final weekend to test Barda, our inventory management roguelike, during #NextFest! The demo will stay up only a couple of weeks after that #IndieGame
October 18, 2025 at 2:36 PM
I'm not gonna lie I was expecting more wishlists from NextFest 🥲 We did we do wrong #IndieGameDev ?
October 17, 2025 at 5:33 PM
Fellow game developers, I strongly encourage you to add a button to your demo, similar to the one on our main menu, which links to a form for providing anonymous feedback. We've already received some invaluable feedback! #IndieGameDev
October 15, 2025 at 7:12 PM
We had a player complaining about not being to see Fatigue in the bag enough, so we added a little weight on the affect objects, I think it does the job #GameDev
October 14, 2025 at 5:09 PM
Happy #NextFest everyone! Can't wait to hear your thoughts on our Demo! store.steampowered.com/app/3664320/...
October 13, 2025 at 5:03 PM
Barda will be part of #NextFest festival on @Steam Monday - hoping you'll find our demo worth a wishlist 🤞 Early Access coming soon! store.steampowered.com/app/3664320/...
October 12, 2025 at 7:23 AM
Following up on previous posts - here is the result we're trying to squeeze in our #NextFest demo #GameDev
October 11, 2025 at 2:36 PM
Yeah we're definitely going to make the characters move around a bit more in the scenes in the next update #ConceptArt #GameDev
October 10, 2025 at 5:33 PM
Toying with the idea of moving the player character around the scene to improve immersion and believability, what do you think? #GameDev
October 8, 2025 at 7:12 PM
Just one week until #SteamNextFest begins! Our demo is ready for you to explore. Check it out here 👉 store.steampowered.com/app/3723520/...
October 7, 2025 at 5:09 PM
We've revamped the visual effects for our "bag ailments"! Experience all the fresh effects in our version 0.9 demo available on Steam. #GameDev #IndieGames
October 5, 2025 at 7:23 AM