Aura/Moom
moomanibe.bsky.social
Aura/Moom
@moomanibe.bsky.social
She/her. Gamedev. Animation Lead at Ivy Road on Wanderstop.
Personal blog is here: https://auratriolo.com/blog/
Also find me on mastodon at https://mastodon.social/@MOOMANiBE
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An early prototype gif.
November 10, 2025 at 3:13 AM
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gaming magazines used to be so true........
November 9, 2025 at 7:23 PM
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29 long years have passed since I founded the emulation archive, Zophar's Domain, on 11.9.96. To this very day, the site still stands as a testament to an era that never actually disappeared but continues to live in the hearts of retrogamers all over the word. Emulation Forever!
November 9, 2025 at 2:44 PM
for me an exciting sense of exploration for me isn't a giant world map, it's being able to wonder if there's an entire world of things I haven't seen under any given bush, even that one I passed hours ago. a sense of inner life that defies "good game design"
November 9, 2025 at 7:53 AM
I love a lot of things Angeline Era does, but IMO its smartest decision is understanding that Mystery and Full Knowledge Of A Game's Scope are enemies that cannot coexist and its refusal to even _imply_ what completionism looks enhances its sense of atmosphere a thousandfold
November 9, 2025 at 7:40 AM
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also sorry I am never going to call deduction games “metroidbrainias”. sorry. I am open to other terms but not to that one
November 9, 2025 at 12:25 AM
This game's aesthetic and battle system should have been the inspiration for an entire generation of rpgs
Finally tracked down where my SCART input adapter went during the move, which means Aura can resume her Panzer Dragoon Saga playthrough.
November 9, 2025 at 12:52 AM
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dragon quest 1 is in the air lately, so please enjoy this old blog exploring the development of one of my favorite relationships with a jrpg world map
tunditur-unda.neocities.org/posts/2020-0...
November 8, 2025 at 6:26 PM
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Not to be the fun police but I do hope people know that Arc Raiders does use generative AI for voice acting, and by supporting the game you're letting higher-ups know that this is an okay practice.

They try to downplay this on the Steam store page by describing the AI usage as vaguely as possible.
November 8, 2025 at 6:51 AM
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It's Bunlith: The Witch Upstairs

📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER!

Watch Now!! 📺

www.kickstarter.com/projects/bun...
November 8, 2025 at 5:19 PM
Grabbed by the ghouls. Grasped by the ghasts. Seized by the diseased. Held by the fell. Had by the bad lad. Acquired by the undesired
November 8, 2025 at 9:05 AM
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Tomorrow. 11/8. 12:00 PM EST. Bunlith Show Premiere.

👍👍👍
November 8, 2025 at 3:53 AM
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I made lowpoly dreads just to see if I could
#chabindra #apronstrings
November 5, 2025 at 10:19 AM
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My next material is entirely procedural, so I can keep messing with the seed for variations.
November 4, 2025 at 10:00 PM
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More Hazel shapeshifting shenanigans
November 7, 2025 at 10:40 PM
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I'm the composer for this game!

Can't wait for you all to play 💖🐉
#PitchYaGame Hiiiii!

🧙‍♀️You're a technowitch taking care of a crystal island where dragons come to roost. Your only friends are cute moth girls.

🐉 Take care of dragons
🔮 Get tarot readings
🔨Crafting mini games!

Coming 2026, wishlist Dragon Care Tarot today! store.steampowered.com/app/2655880/...
November 7, 2025 at 7:31 PM
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急にやりたくなっている
#FF6
November 3, 2025 at 3:19 PM
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There's a round of GOTY discussion going around, and I realized that a lot of my favourite games this year have been absolute Sicko Picks.

So here's a few games I've loved so far in 2025, starting with a mild one: Babushka's Glitch Dungeon. A scrunkly lil' puzzle-metroidvania with so many fun verbs
Save 50% on Babushka's Glitch Dungeon on Steam
Oh hello dearie.. Babushka needs to clean up her big magical cellar. Use hag magic, or just hit stuff with your broom.
store.steampowered.com
November 7, 2025 at 2:13 AM
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YES, in ANGELINE ERA, you can jump on shopkeeper's HEAD.

It's said this is the essence of good game design.

store.steampowered.com/app/2393920/...
November 7, 2025 at 10:10 AM
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One thing we hear consistently about despelote is how much its writing resonates with people around the world—it's a personal story, in the best way.

See for yourself: ⚽️ despelote.game
November 7, 2025 at 8:15 PM
Thinking about these blogposts again with Shelved By Genre announcing they're covering tolkien

the idea that someone in the 70s-80s would write up a screen by screen adventure game recreation of the ENTIRETY of the books' middle-earth (map from said blogpost seen here) endlessly fascinates me
November 7, 2025 at 8:40 PM
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The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, it’s easy to deflate or inflate objects, and meshes become easily ‘moldable’.
November 7, 2025 at 6:40 PM
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November 7, 2025 at 7:12 PM
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Holly is cool, you should hire Holly to make your game world feel properly placed within its own history.
And if you’re like “I’m a game dev & I don’t see how a narrative person who is also a historian is helpful for me and my non-historical game”

Then you can read my design diary about some of the work I’ve done for Amberspire (which has a fantasy sci-fi setting)

lunardivision.net/micro-and-ma...
Micro and Macro History
Hello! I’m Holly Nielsen, a historian, writer and narrative designer. I’m lucky enough to be working on Amberspire, and Nic has kindly offere...
lunardivision.net
November 7, 2025 at 6:59 PM
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ANNOUNCING: i'm now available for pro-GMing w/ StartPlaying—play with an AP performer & award-winning game designer!

🎲 Mothership "A Pound of Flesh" sandbox campaigns weekly Mon @ 3pm ET
🎲 Mothership "Gradient Descent" one-shot Tue 11/25 @ 2pm ET
🎲 PLANET FIST one-shot Thu 11/20 @ 3pm ET

🔗s ⬇️🧵!
November 7, 2025 at 6:24 PM