Léa Conte
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moirehus.bsky.social
Léa Conte
@moirehus.bsky.social
✥ PRS | 97’ kid | 3D Character Artist
✥ @new3dge Game Art alumni
✥ AVAILABLE FOR WORK

beacons.ai/moirehus
(18/?)
Here are some pics of the final sculpt. It's maybe not perfect in terms of folds and other little things, but I’ve already spent too much time on it and I have to go to the next step. Hope you enjoy it! ✨
November 28, 2024 at 1:31 PM
Merci beaucoup ! ✨
November 16, 2024 at 4:06 PM
(17/?)
I was now really happy with her and ready for starting to retopo and unwrap UV. But I wondered: how to torture myself again even more?
Why not look NOW how to integrate metahuman in the pipeline of my already advanced character?
And here I am, watching tutos and rearrange the whole sculpt.
November 15, 2024 at 12:16 PM
(16/?)
So even though I thought I was almost at the end of the sculpt, it was necessary to redo some aspects of my character. Especially for the face and some folds of the kimono and on the knees of the pants.
It was painful to restart, but really necessary for the improvement of the sculpt.
November 15, 2024 at 12:10 PM
(15/?)
I seeked some advices and feedbacks from some intervenants who had suppervised us at school and from friends.
Globally, I had a really good start and some interesting takes. But by wanted to go "too much" into realism, I lost some interesting shapes from the concept's shilhouette.
November 15, 2024 at 12:00 PM
(14/?)
Sooooo! All these messages above are from some time ago from a thread I started on Twitter/X. I had some difficulty knowing where I really wanted to go with this project and what I wanted to learn. Especially, I don’t really like working alone at home, so I scattered a bit.
November 15, 2024 at 11:56 AM
(13/?)
For the fishnet top, I used a tuto on Youtube for how to do it. I done a quick topo of the top for being able to have a nice alignment of all meshes.
November 15, 2024 at 11:56 AM
(12/?)
Once all the rough blocking is done, I start to detail part by part. She almost have only clothes on her, so I begin by going on Marvelous to have a nice base for the sculpt.
November 15, 2024 at 11:56 AM
(11/?)
I forgot to talk about it before, but I also have a Miro for keep track of my planning and progression. I'm a visual person need to have all that in one place to know were I am in my project.
November 15, 2024 at 11:56 AM
(10/?)
I wanted to be able to articulate the glasses if needed for my renders, so I modeled the base on Maya and then import it back on Zbrush for subdivised it and placed the materials for helped understand what I'm doing. Later I gonna add some engravings on it maybe.
November 15, 2024 at 11:45 AM
(9/?)
After three days of work, I have an anatomy that begin to be good for what I aimed and started blocking the clothes. I choose to placed the accessories first because it was quick to do and take a little time to define more the base of the glasses.
November 15, 2024 at 11:45 AM
(8/?)
I'm going to use a basemesh from JHill for winning a little time and work on the anatomy from this.
First thing first, I want my character to be properly scaled, so I created a box in Maya, and imported it to Zbrush. My character gonna to be approximatly 165cm tall.
November 15, 2024 at 11:45 AM
(7/?)
Before beginning any 3D things, I spend two to three days looking for references. I like having a ton of them, for being prepare for anything, so I spend quite a time on it and organized it with ferver haha! Like that I always find efficasely what I was looking for.
November 15, 2024 at 11:45 AM
(6/?)
I don't want to be too limited by the polycount, but I will remain realistic and aim approximately 100-130k tris. I’m just wondering about the weapons, because I want to showcase them, as I don’t have much in my folio, so I’ll see if I need more for them.
November 15, 2024 at 11:45 AM
(5/?)
For this whole project, I want to put the character in an environment to have nice renders and gonna check the Unreal Market Place for that. In reality, the character does not have many assets, so I will be able to push her the more I can.
November 15, 2024 at 11:45 AM
(4/?)
For this character, I want to translet it in a more realist way. A game ready character like this should take me, aiming wide, 15 weeks max, like 3 months.
November 15, 2024 at 11:45 AM
(3/?)
I had my eyes on this concept for a while and I finally have some free time to work on it.
Why this one: I wanted to do curly hairs for a while, so gonna give it a try and I love the aesthetic of the clothes and the vibe. Gonna make a lot of folds!
November 15, 2024 at 11:45 AM
(2/?)
I choose to go with this concept by Nick Bray.
artstation.com/artwork/04Lz98
November 15, 2024 at 11:45 AM