✥ @new3dge Game Art alumni
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beacons.ai/moirehus
Here are some pics of the final sculpt. It's maybe not perfect in terms of folds and other little things, but I’ve already spent too much time on it and I have to go to the next step. Hope you enjoy it! ✨
Here are some pics of the final sculpt. It's maybe not perfect in terms of folds and other little things, but I’ve already spent too much time on it and I have to go to the next step. Hope you enjoy it! ✨
So even though I thought I was almost at the end of the sculpt, it was necessary to redo some aspects of my character. Especially for the face and some folds of the kimono and on the knees of the pants.
It was painful to restart, but really necessary for the improvement of the sculpt.
So even though I thought I was almost at the end of the sculpt, it was necessary to redo some aspects of my character. Especially for the face and some folds of the kimono and on the knees of the pants.
It was painful to restart, but really necessary for the improvement of the sculpt.
For the fishnet top, I used a tuto on Youtube for how to do it. I done a quick topo of the top for being able to have a nice alignment of all meshes.
For the fishnet top, I used a tuto on Youtube for how to do it. I done a quick topo of the top for being able to have a nice alignment of all meshes.
Once all the rough blocking is done, I start to detail part by part. She almost have only clothes on her, so I begin by going on Marvelous to have a nice base for the sculpt.
Once all the rough blocking is done, I start to detail part by part. She almost have only clothes on her, so I begin by going on Marvelous to have a nice base for the sculpt.
I forgot to talk about it before, but I also have a Miro for keep track of my planning and progression. I'm a visual person need to have all that in one place to know were I am in my project.
I forgot to talk about it before, but I also have a Miro for keep track of my planning and progression. I'm a visual person need to have all that in one place to know were I am in my project.
I wanted to be able to articulate the glasses if needed for my renders, so I modeled the base on Maya and then import it back on Zbrush for subdivised it and placed the materials for helped understand what I'm doing. Later I gonna add some engravings on it maybe.
I wanted to be able to articulate the glasses if needed for my renders, so I modeled the base on Maya and then import it back on Zbrush for subdivised it and placed the materials for helped understand what I'm doing. Later I gonna add some engravings on it maybe.
After three days of work, I have an anatomy that begin to be good for what I aimed and started blocking the clothes. I choose to placed the accessories first because it was quick to do and take a little time to define more the base of the glasses.
After three days of work, I have an anatomy that begin to be good for what I aimed and started blocking the clothes. I choose to placed the accessories first because it was quick to do and take a little time to define more the base of the glasses.
Before beginning any 3D things, I spend two to three days looking for references. I like having a ton of them, for being prepare for anything, so I spend quite a time on it and organized it with ferver haha! Like that I always find efficasely what I was looking for.
Before beginning any 3D things, I spend two to three days looking for references. I like having a ton of them, for being prepare for anything, so I spend quite a time on it and organized it with ferver haha! Like that I always find efficasely what I was looking for.
I had my eyes on this concept for a while and I finally have some free time to work on it.
Why this one: I wanted to do curly hairs for a while, so gonna give it a try and I love the aesthetic of the clothes and the vibe. Gonna make a lot of folds!
I had my eyes on this concept for a while and I finally have some free time to work on it.
Why this one: I wanted to do curly hairs for a while, so gonna give it a try and I love the aesthetic of the clothes and the vibe. Gonna make a lot of folds!
I'm Léa, a 3D Character Artist from France. I recently graduated from New3dge and am now looking for opportunities in the video game industry. I'm still doing personnal projects on the side.
Looking to connect to other 3D artists (especially other juniors)! ✨
I'm Léa, a 3D Character Artist from France. I recently graduated from New3dge and am now looking for opportunities in the video game industry. I'm still doing personnal projects on the side.
Looking to connect to other 3D artists (especially other juniors)! ✨