Azure Midsummer
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millenia3d.net
Azure Midsummer
@millenia3d.net
Pixels, 3D & tech art and fashion :: 35 - Intersex & transfeminine (she/they) 🏳️‍⚧️. Finnish.
💜 disaster lesbian besties w/ @lavender.pet 💜

Been doing game art since 2004 if you're into that sorta thing.
- millenia3d.net -
here's what the raw input looks like pre-pixel8r
November 12, 2025 at 3:43 PM
material warmup doodle, 100% moused with basic round brush, no noises or textures used so literally just lots of basic brush buildup. quake 1 palette, 64x128

substance painter w/ pixel8r
November 12, 2025 at 3:42 PM
The answer? Use a gun. And if that don't work, use more gun.
November 10, 2025 at 10:27 AM
November 10, 2025 at 3:53 AM
still really proud of this rocket launcher i did for the quake 2 remaster back in 2023 even if i didn't have as much time to polish it up even more than i'd have liked
November 10, 2025 at 3:52 AM
sauna time
November 9, 2025 at 11:25 PM
ow! my syntax! i'm not supposed to get errors in it!
November 4, 2025 at 6:45 PM
I haven't seen one of these game console demo stations since the early 360 era, kinda funny they still have a PS4 out in this day and age though
November 4, 2025 at 6:06 PM
feeling down? lentil soup
November 4, 2025 at 12:30 PM
this halloween skin i did back in 2017 for Fractured Space still goes kinda hard ngl
November 2, 2025 at 11:44 AM
it's so simple too
October 31, 2025 at 7:56 AM
whipped up an interleaved gradient noise for Substance Designer/Painter to be used for dithering with Pixel8r, pretty cool result between random noise and your classic Bayer matrix ordered dithering
October 31, 2025 at 7:52 AM
actual texture & tiled 3x both ways
October 29, 2025 at 6:27 AM
quick panel doodle to get the creative juices going. 128x128, quake 1 palette (tiled onto a 250x250px canvas for maximum quality on bsky)
October 29, 2025 at 6:25 AM
October 22, 2025 at 10:10 AM
and here's a shot with no cropping so you can see it in the context of the whole UI
October 14, 2025 at 12:02 AM
October 13, 2025 at 11:51 PM
pistol icon before/after. really happy with how this one came out, looks fantastic ingame
October 13, 2025 at 11:39 PM
yeah that's much better. kinda handy the UI elements are in many cases just against black so i can put some pretty nice antialiasing in
October 13, 2025 at 9:30 PM
quick ingame test. think i'll tweak the shading to blend into the black background nicer
October 13, 2025 at 9:11 PM
ingame shot of the originals for context - always had a very soft spot for this game even if it looks very.. "flash game"

would be neat to basically remaster the visuals myself since there isn't all *that* much to do and i doubt we'll ever get an official update to this game again
October 13, 2025 at 9:02 PM
been messing around with modding The Consuming Shadow today, managed to disable all the texture filtering and changing the resolution the game renders at to eliminate most blurring (which already makes the game look a lot better)

experimenting with UI graphics now, here's a 9mm bullet before/after:
October 13, 2025 at 8:56 PM
Stoneshard moment (i did actually triumph but it was pretty touch and go)
October 8, 2025 at 7:12 AM
are you even texturing properly if you don't put elaborate signatures in the unused bit of the UV

millenia3d.net/lqwip/lq_enf... for uncompressed if you wanna peep them pixels
October 7, 2025 at 10:06 PM
breakfast for dinner? don't mind if I do
October 2, 2025 at 8:50 PM