I write how-to articles for C#, Unity, and Unreal
https://medium.com/@MJQuinn/lists
This free article walks beginner and intermediate programmers through the topic.
medium.com/@MJQuinn/lea...
#programming #unity3d #indiedev
Check out this free resource I've been making for other #Unity3d devs. It covers gang of four design patterns but in C#/Unity.
It has practical examples and free articles going more in depth on each pattern.
#GameDev #Programming #IndieDev
Check out this free resource I've been making for other #Unity3d devs. It covers gang of four design patterns but in C#/Unity.
It has practical examples and free articles going more in depth on each pattern.
#GameDev #Programming #IndieDev
I was trying to come up with an example of the compound design pattern and went with a Finite State Machine.
Check out how this FSM uses both the state and facade patterns to create NPC behavior.
#Unity3D #GameDev #programming
I was trying to come up with an example of the compound design pattern and went with a Finite State Machine.
Check out how this FSM uses both the state and facade patterns to create NPC behavior.
#Unity3D #GameDev #programming
Many design patterns focus on abstracting the implementation but what if we abstracted the abstraction as well?
The bridge design pattern does just that. Check out this article and repo going into more detail.
#Unity3D #DesignPatterns #Programming
Many design patterns focus on abstracting the implementation but what if we abstracted the abstraction as well?
The bridge design pattern does just that. Check out this article and repo going into more detail.
#Unity3D #DesignPatterns #Programming
With the attempted destruction of the Dept. of Education in the US, I've decided to try and give back to dev community with articles and examples.
Check out my repo on Design Patterns. Currently showcasing 12/22(maybe more) patterns.
#Unity3D #GameDev #IndieDev #programming
With the attempted destruction of the Dept. of Education in the US, I've decided to try and give back to dev community with articles and examples.
Check out my repo on Design Patterns. Currently showcasing 12/22(maybe more) patterns.
#Unity3D #GameDev #IndieDev #programming
I've been on a quest to demonstrate design patterns for Unity developers and just published an article on the Proxy Pattern!
Check out the free article link which also provides a link to a working example built in Unity 6, hosted on GitHub.
#unity3d #GameDev #Programming
I've been on a quest to demonstrate design patterns for Unity developers and just published an article on the Proxy Pattern!
Check out the free article link which also provides a link to a working example built in Unity 6, hosted on GitHub.
#unity3d #GameDev #Programming
Do you know about the State design pattern?
It's the foundation of NPC AI frameworks like Finite State Machine.
Check out this free article and github project.
#madewithunity #unity3d #gamedev
Do you know about the State design pattern?
It's the foundation of NPC AI frameworks like Finite State Machine.
Check out this free article and github project.
#madewithunity #unity3d #gamedev
This project to showcase design patterns for Unity game devs just hit the halfway mark.
Now showing 12 of the 22 chosen design patterns. Every pattern is built in C# Unity 6.
Published articles are included in the Readme of the project!
#madewithunity #Unity3D
I've been putting together a little Unity 6 repo for showcasing design patterns. It's still growing with current plans to showcase 20 patterns.
github.com/M-Quinn/Desi...
Hope it helps some devs solve problems!
#Unity3D #GameDevelopment #Programming
This project to showcase design patterns for Unity game devs just hit the halfway mark.
Now showing 12 of the 22 chosen design patterns. Every pattern is built in C# Unity 6.
Published articles are included in the Readme of the project!
#madewithunity #Unity3D
I just published an article with a practical example of the Iterator design pattern built in Unity C#.
It's an awesome pattern for when you are working on an existing codebase.
#Unity3D #GameDev #GameProgramming
I just published an article with a practical example of the Iterator design pattern built in Unity C#.
It's an awesome pattern for when you are working on an existing codebase.
#Unity3D #GameDev #GameProgramming
Ever heard of the Template design pattern? I just wrote up an article on how you can use this pattern to create an interaction system in Unity 6.
The full example is on GitHub, link in the article and I'll link below in another post
#Unity3D #GameDev #IndieDev #programming
Ever heard of the Template design pattern? I just wrote up an article on how you can use this pattern to create an interaction system in Unity 6.
The full example is on GitHub, link in the article and I'll link below in another post
#Unity3D #GameDev #IndieDev #programming
I'm currently working on showcasing design patterns in #Unity3D. Check it out and I hope it helps someone.
#programming #gamedev
I'm currently working on showcasing design patterns in #Unity3D. Check it out and I hope it helps someone.
#programming #gamedev
I wrote an article on how you can use the Facade design pattern in Unity/C# to simplify your code.
It also has a working GitHub repo if you wanted to play around with the example.
#Unity3d #Programming #GameDevelopment
medium.com/@MJQuinn/uni...
I wrote an article on how you can use the Facade design pattern in Unity/C# to simplify your code.
It also has a working GitHub repo if you wanted to play around with the example.
#Unity3d #Programming #GameDevelopment
medium.com/@MJQuinn/uni...
- singleton
- command
- observer
- decorator
- factory
- adapter
6 down, 14 more to go!
Be sure to check it out for easy #gamedev examples built in #Unity3d
I've been putting together a little Unity 6 repo for showcasing design patterns. It's still growing with current plans to showcase 20 patterns.
github.com/M-Quinn/Desi...
Hope it helps some devs solve problems!
#Unity3D #GameDevelopment #Programming
Check out my working tech demo on GitHub. The Unity 6 project can create 105 unique cards using C# classes and a single prefab.
github.com/M-Quinn/Card...
#GameDev #IndieDev
Check out my working tech demo on GitHub. The Unity 6 project can create 105 unique cards using C# classes and a single prefab.
github.com/M-Quinn/Card...
#GameDev #IndieDev
I've been putting together a little Unity 6 repo for showcasing design patterns. It's still growing with current plans to showcase 20 patterns.
github.com/M-Quinn/Desi...
Hope it helps some devs solve problems!
#Unity3D #GameDevelopment #Programming
I've been putting together a little Unity 6 repo for showcasing design patterns. It's still growing with current plans to showcase 20 patterns.
github.com/M-Quinn/Desi...
Hope it helps some devs solve problems!
#Unity3D #GameDevelopment #Programming
I created an example of using a finite state machine in Unity. It's on a 2021 version but might help if you are looking for examples in working projects.
github.com/M-Quinn/Fini...
#gamedevlopment #GameDev
I created an example of using a finite state machine in Unity. It's on a 2021 version but might help if you are looking for examples in working projects.
github.com/M-Quinn/Fini...
#gamedevlopment #GameDev
This free article walks beginner and intermediate programmers through the topic.
medium.com/@MJQuinn/lea...
#programming #unity3d #indiedev
This free article walks beginner and intermediate programmers through the topic.
medium.com/@MJQuinn/lea...
#programming #unity3d #indiedev
My attempt is to make my entire paid education just free for people who want it.
medium.com/@MJQuinn/lea...
My attempt is to make my entire paid education just free for people who want it.
medium.com/@MJQuinn/lea...