interests: digital art, game dev, .NET, C#
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
montemagno.com/introducing-...
#vscode #githubcopilot
montemagno.com/introducing-...
#vscode #githubcopilot
asawicki.info/articles/sta...
Thanks to @asawicki.info for letting me publish on his blog
asawicki.info/articles/sta...
Thanks to @asawicki.info for letting me publish on his blog
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
theorangeduck.com/page/control...
theorangeduck.com/page/control...
asawicki.info/news_1794_al...
asawicki.info/news_1794_al...
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
📖 Changelog & Download: blender.org/download/rel...
📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
📖 Changelog & Download: blender.org/download/rel...
📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
www.blender.org/news/give-ba...
#b3d
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
www.blender.org/news/give-ba...
#b3d