Meke - Game Devil Operator
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meke333dev.bsky.social
Meke - Game Devil Operator
@meke333dev.bsky.social
Animation & Game Student (Semester 6).
Game Dev/Coder in the making. (Unity/C#)

#gamedev #projects
Something I learned in the VFX course, is that instead of defining one jump arc via Animation Curve, you can instead just define Animation Curves for the Height and, especially, one for the Time!
This way I could animate the different bounces more easily!

This is so genius!
April 29, 2025 at 6:22 AM
You're welcome! :3
April 23, 2025 at 6:08 AM
It sure is difficult. You prob gotta look into Blend Trees! Depending on what you want. You could create like 2 Blend Trees with 2D Direction Blend Type & have the 2 Blend-Trees be connected via a bool as a condition (Can't tell if that's solving your issues tho) 🤔
docs.unity3d.com/Manual/class...
April 22, 2025 at 10:28 PM
Yeah Unity's Animator is tough X(
It's very finicky and very prone to do spaghetti nodes with.

There's a lot of stuff you can know about the Animator like
Sub-StateMachines or Blend Trees that can ease the process for a bit (organization and stuff), but yeah it's still pain to deal with...
April 22, 2025 at 10:14 PM
You mean with Unity's Animator? Or other program (like Blender)?
April 22, 2025 at 9:57 PM
Thank you!
Well I'm still a beginner, like REALLY A BEGINNER, I'm living through tutorials myself right now lmao
April 22, 2025 at 9:04 PM
...just don't look into the VFX Graph please...
April 22, 2025 at 8:28 PM
Gonna try to post stuff about this semester here!
April 11, 2025 at 7:50 AM
Also I'm going to be a elective for VFX creation (I'M FINALLY LEARNING VFX LEGITIMATELY AAAAAAA)
and one for learning retro console game development, which sounds interesting. Maybe I can maximize my code performance lol
April 11, 2025 at 7:50 AM
It was a german game jam after all :P

...and "bombenprank" is an inside joke in the german community.
March 17, 2025 at 11:36 AM
That one time I helped with code...
March 17, 2025 at 9:47 AM