Meke - Game Devil Operator
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meke333dev.bsky.social
Meke - Game Devil Operator
@meke333dev.bsky.social
Animation & Game Student (Semester 6).
Game Dev/Coder in the making. (Unity/C#)

#gamedev #projects
Have DVD Logo Pong for your Super Nintendo Hardware (or Emulator)
(this was a pain in the ass to be forced to do)
#snes
October 2, 2025 at 7:14 AM
Final VFX Sumbission for the VFX elective
Had fun with creating these VFX, just wish I wasn't so busy with other stuff this semester.
#vfx #unity
October 2, 2025 at 7:11 AM
Exhibition finished. It was very exhausting, but extremely cool!
Many people came and played it for very long, which was a surprise!
(Kudos to the kids, who try-harded our game the hard way and beat it lmao)
#gamescom #gamescom2025
August 22, 2025 at 8:08 PM
Gonna exhibit our semester project game today with other universities projects! I am very excited!
#gamescom #gamescom2025
August 22, 2025 at 7:06 AM
We are exhibiting one of our semester projects during the gamescom along with some other universities this year!!

Am now helping out with the construction of the booths!
#gamescom #gamescom2025
August 19, 2025 at 8:27 AM
Managed to display one sprite on the screen. Might as well do a screensaver.

If only you could insert disks into the SNES.

#snes #retro
May 25, 2025 at 5:21 PM
Have been doing some research work with a SNES library called pvSNESlib.
Here is me testing out displaying text on the screen.
This is played on an SNES emulator.

#snes #retro
May 25, 2025 at 5:17 PM
Something I learned in the VFX course, is that instead of defining one jump arc via Animation Curve, you can instead just define Animation Curves for the Height and, especially, one for the Time!
This way I could animate the different bounces more easily!

This is so genius!
April 29, 2025 at 6:22 AM
VFX Elective:
Everything is a bouncing ball
...but this time animated in a VFX asset
Made with Unity's VFX Graph

#UnityEngine #VFX
April 29, 2025 at 6:22 AM
It sure is difficult. You prob gotta look into Blend Trees! Depending on what you want. You could create like 2 Blend Trees with 2D Direction Blend Type & have the 2 Blend-Trees be connected via a bool as a condition (Can't tell if that's solving your issues tho) 🤔
docs.unity3d.com/Manual/class...
April 22, 2025 at 10:28 PM
...just don't look into the VFX Graph please...
April 22, 2025 at 8:28 PM
First VFX Elective Assignment:
Making a VFX solely with cubes and the theme Energy!
Made with Unity's VFX Graph

#UnityEngine #VFX
April 22, 2025 at 8:28 PM
That one time I helped with code...
March 17, 2025 at 9:47 AM
Separate Explosion Effects and Test Script for Testing in-game
bsky.app/profile/meke...
#gamejam #development
March 17, 2025 at 9:43 AM
Give it a go it's playable in the browser now!
March 17, 2025 at 8:50 AM
I will show off previous projects in the future I was involved in:

Reaching from platformers and puzzles to experiment with shadows or echoes
over enjoying a cat café
to wielding a tennis racket to fend off zombies in a resort via a wiimote and balance board!

meke333.itch.io

#gamedev
February 12, 2025 at 1:28 PM