mecha-fabs.bsky.social
@mecha-fabs.bsky.social
I sometimes think about the team that decompiled Zelda OoT, and how they found +15.000 functions in the code.

Anyway, time for me to write another function for my game, I am sure I should be done with just a few more...
#godot #indiedev #gamedev
December 12, 2025 at 1:42 AM
In order to create the regions with Voronoi, I need to define the central points where the regions will be. Because the map is an actual mesh, I use the mesh vertices to get the (x,y) position and create a 2D map of the regions. 1/8
#godot #indiedev #gamedev
December 11, 2025 at 2:37 AM
So, how are things going with implementing the art direction for your game?
me:
#indiedev #gamedev
December 9, 2025 at 2:19 AM
It took me longer than expected, but I finally implemented a statistics class that tracks different values in both the battle and the campaign. Here is an screenshot after the battle 1/3
#godot #indiedev #gamedev
December 7, 2025 at 2:27 AM
The world map is procedurally generated. This is an earlier version, although is close to the current build. It uses a shader to color the map depending on elevation, as well as flattening vertex for creating the sea, with an scrolling texture. 1/4
#godot #indiedev #solodev
December 3, 2025 at 3:18 AM
I am currently working on an accounting system for the game (yay?). In reality, i am setting up the logic that tracks every mech deployed and every missile/bullet fired. In the meanwhile, here is a crab tank chilling. 1/2
#godotengine #indiedev #solodev
December 1, 2025 at 7:26 PM
I discovered Chibi-Robo a couple of weeks ago, because my daughter asked about the box art. I am surprised about how it captured my attention in the first two minutes of the game. Is such a unique game with so much heart. 1/4

#chibirobo #indiedev
November 29, 2025 at 11:36 PM
This is how one of the model looks like up-close. Is a low-poly model made in blender. This is a very early build, testing the model in a 3D space. 1/3
#godotengine #indiedev
November 28, 2025 at 1:08 AM
I am working on an attrition based auto-battler, although I am still very early on the development process, despite all of the work. 1/3

#GodotEngine #indiedev
November 26, 2025 at 1:56 AM