MazeStalker
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mazestalker.bsky.social
MazeStalker
@mazestalker.bsky.social
#MazeStalker Developer from Vienna!
Demo is out now on Steam!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr

Discord: https://discord.gg/6r6SbbSC67
Put together this poison effect to go along with the new bat! For reasons that become obvious to anyone who sees this, this enemy will NOT appear at the start of the game... #gamedev #indiegame #solodev #mazestalker #zelda #ys #landstalker
November 19, 2025 at 10:44 PM
I'm working on a new palette swap enemy! Despite having access to endless amounts of assets, I still think restrain is essential and palette swaps are part of a clean design language. #gamedev #indiegame #solodev #mazestalker
November 19, 2025 at 12:43 AM
Added a little more polish to this creepy sequence as I'm trying to polish this part of the game up for the demo. #gamedev #indiegame #solodev #horrorgame
October 28, 2025 at 12:51 AM
Another thing that should have taken ten minutes tops, instead a whole day wasted. But this time I got noone else to blame but myself and my spaghetti code... #gamedev #indiegame #solodev #mazestalker #unity3d
October 24, 2025 at 12:55 AM
This was supposed to be working fine, but I had to go kneedeep into "particle-science" to make this not reset all the time. Meh... #gamedev #indiegame #solodev #retrogaming
October 22, 2025 at 12:04 AM
Worked on the visual look, there's still a lot of finetuning needed for this to feel good! #indiegame #gamedev #solodev #mazestalker #puzzlegame
October 20, 2025 at 12:51 AM
I'm working on a multi-step mechanic for enabling an entire class of puzzles. I posted earlier steps before but only now started working on the second step! #gamedev #indiegame #solodev
October 18, 2025 at 11:06 PM
After I watch people play the game an entire weekend, the list of issues is long. Among the bugfixes there are also #uxoptimization topics that I cannot ignore. For example this shop purchase feedback. Lots of pain, but oh so worth it! #indiegame #gamedev #solodev #mazestalker
October 16, 2025 at 12:24 AM
Today I realized a mistake so bad they should take my #gamedev license... #solodev #indiegame
October 11, 2025 at 11:15 PM
Oops, misclicked a slider... #gamedev #indiegame #solodev #mazestalker
October 7, 2025 at 7:27 PM
I prepared some deco for my stand this weekend at #GameCityVienna . I had a lot of helpers for that, thanks so much to everyone! #gamedev #indiegame #solodev
October 7, 2025 at 10:34 AM
I put damage numbers on the player too. For whatever reason, I still observe that it's not clear to some players when they take damage. Also I made a new damage type that doesn't bump you back. #gamedev #indiegame #solodev #mazestalker #screenshotsaturday
October 3, 2025 at 8:37 PM
It's time to get working on the next menu. As I said before, UI work is the worst work. The functionality is already fully implemented, but making the UI look and feel like this will be a nightmare! #uidesign #gamedev #indiegame #mazestalker #solodev
October 2, 2025 at 1:37 AM
When playing #TrailsInTheSky remake I realized I wanted area names. It's just a little touch that adds a lot of worldbuilding. Was a pain to get working, but what's done is done! #gamedev #indiegame #solodev #mazestalker
September 29, 2025 at 11:54 PM
I added a lot of new dialogues to the second day in Pucktown! Everything works nicely now and that means we can move on with the adventure! #gamedev #indiegame #solodev #mazestalker #isometric
September 26, 2025 at 11:53 PM
Right now I'm making all the things that I added to the game fully functional. Eventually I think I will add the second dungeon to the demo too, so you can really play this when it's done! #gamedev #mazestalker #indiegame #solodev #retrogaming
September 24, 2025 at 10:37 PM
The thing I'm worst with is just putting in the puzzle pieces. It's all written and set up, I just need to copy paste around the text and script-tags and it is eating up my brain... #gamedev #indiegame #solodev #retrogaming #landstalker
September 23, 2025 at 11:13 PM
I keep forgetting to talk about the games I play. Just finished this old gem. I adore the simplicity and focus at display. In the whole game: One missable ability. One sword upgrade. A couple optional health upgrades. That's it. #gamedev #RETROGAMING #indiegame
September 23, 2025 at 2:03 PM
The league of fortune... It was a strange feeling to work with these characters. On my side, I have been writing stories for them for years now. On the other side, noone who gives a damn about my game ever heard of them! #mazestalker #gamedev #indiegame #solodev
September 22, 2025 at 7:49 PM
The more I analyze this biz, the more the priorities become clear. Where and when you hit with your trailer is critical to determining the success of a project. Well, I'm on it, piece by piece. #indiegame #gamedev #solodev #mazestalker
September 18, 2025 at 8:59 PM
Today is one of those days... Full of doubts about what I'm even doing here. 30K wishlists? Yeah right... Nothing I haven't felt before, but I want to say it because it's just part of being a #solodev. Progress: Setting up dialogues for day 2. #gamedev #indiegame
September 17, 2025 at 11:59 PM
I rarely post anything about my story. People don't seem to care yet and I get it. But the story is secretly the main reason I'm doing this. It's going to be a ride! #gamedev #indiegame #mazestalker #solodev
September 16, 2025 at 9:58 PM
Right now I'm busting bugs with a record pace. For example, the problems with this room were manyfold. From bugs, to shader issues, to battle issues. I also rebuilt the lighting and geometry to guide the player better. #gamedev #indiegame #solodev #mazestalker
September 14, 2025 at 11:36 PM
As I prepare everything to update my demo one more time, I did all the musts: Battle system overworked, keyboard controls... But what I really WANTED to work on is these little details! #gamedev #screenshotsaturday #indiegame #solodev #mazestalker
September 12, 2025 at 11:38 PM
I'm working on some details based on players I observed this summer. I discovered this bug, i have no idea what could cause this, but it looks fun! #gamedev #indiegame #solodev
September 11, 2025 at 11:39 PM