MazeStalker
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mazestalker.bsky.social
MazeStalker
@mazestalker.bsky.social
#MazeStalker Developer from Vienna!
Demo is out now on Steam!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr

Discord: https://discord.gg/6r6SbbSC67
Pinned
In case you haven't wishlisted my game:
store.steampowered.com/app/3218310/...
There's no time like today!
#gamedev #indiegame #mazestalker #isometric #alundra #landstalker #zelda
Reposted by MazeStalker
I guess it's chibi, gameboy, pixelart metroid time again.
4 colors
160x144px
December 8, 2025 at 10:23 PM
Working on my old box again for now. I have a very long line of complexities waiting with all the jelly-block stuff, so I'm building out the rooms that slowly teach it to the player step by step. #gamedev #indiegame #solodev #unity3d #screenshotsaturday
December 7, 2025 at 2:44 AM
A full week wasted on trying to get the new PC to work. I did everything conceivable myself, friends, AI, the hardware support, sometimes things jsut cannot be fixed, so it's going back. Very bummed out over this.
December 5, 2025 at 12:18 PM
This week my new PC arrived and I am trying to move over. For me, moving form one PC to the next is like moving a whole house... Going to take me a while to be productive again, especially since we have a new rentee! #gamedev #indiegame #kittycat
November 28, 2025 at 11:33 PM
I've started development of a new hub-area. The first step is always developing a visual language that uses the same assets as the surrounding areas, yet still feels unique. #gamedev #indiegame #solodev #screenshotsaturday
November 22, 2025 at 8:27 PM
Put together this poison effect to go along with the new bat! For reasons that become obvious to anyone who sees this, this enemy will NOT appear at the start of the game... #gamedev #indiegame #solodev #mazestalker #zelda #ys #landstalker
November 19, 2025 at 10:44 PM
I'm working on a new palette swap enemy! Despite having access to endless amounts of assets, I still think restrain is essential and palette swaps are part of a clean design language. #gamedev #indiegame #solodev #mazestalker
November 19, 2025 at 12:43 AM
Added a little more polish to this creepy sequence as I'm trying to polish this part of the game up for the demo. #gamedev #indiegame #solodev #horrorgame
October 28, 2025 at 12:51 AM
I often wonder why I find so many parts of the #gamedev scene repulsive. Today I thought of a metaphor: If you liken game development to cooking, it feels like gamedevs often forget that we possess the incredible ability to simply invent all the flavors.
October 24, 2025 at 5:13 PM
Another thing that should have taken ten minutes tops, instead a whole day wasted. But this time I got noone else to blame but myself and my spaghetti code... #gamedev #indiegame #solodev #mazestalker #unity3d
October 24, 2025 at 12:55 AM
This was supposed to be working fine, but I had to go kneedeep into "particle-science" to make this not reset all the time. Meh... #gamedev #indiegame #solodev #retrogaming
October 22, 2025 at 12:04 AM
Worked on the visual look, there's still a lot of finetuning needed for this to feel good! #indiegame #gamedev #solodev #mazestalker #puzzlegame
October 20, 2025 at 12:51 AM
I'm working on a multi-step mechanic for enabling an entire class of puzzles. I posted earlier steps before but only now started working on the second step! #gamedev #indiegame #solodev
October 18, 2025 at 11:06 PM
After I watch people play the game an entire weekend, the list of issues is long. Among the bugfixes there are also #uxoptimization topics that I cannot ignore. For example this shop purchase feedback. Lots of pain, but oh so worth it! #indiegame #gamedev #solodev #mazestalker
October 16, 2025 at 12:24 AM
Today I lost my chance to participate in @OTKGamesExpo because of a timezome mixup. Pretty brutal, considering I only got rejections from every other event this year. I WILL tell people about my game one day. If only they knew the kind of trailer I had lined up!
October 14, 2025 at 10:29 PM
If you want to know what it's like to present you rgame at a large event I got you covered: youtube.com/watch?v=npjT... #gamedev #indiegame #solodev #indiegames #videogames #gamecityvienna
Devlog #10: Groundhog day at #GameCityVienna
YouTube video by Pixelkabinett [AT]
youtube.com
October 14, 2025 at 10:48 AM
Today I realized a mistake so bad they should take my #gamedev license... #solodev #indiegame
October 11, 2025 at 11:15 PM
Oops, misclicked a slider... #gamedev #indiegame #solodev #mazestalker
October 7, 2025 at 7:27 PM
I prepared some deco for my stand this weekend at #GameCityVienna . I had a lot of helpers for that, thanks so much to everyone! #gamedev #indiegame #solodev
October 7, 2025 at 10:34 AM
I put damage numbers on the player too. For whatever reason, I still observe that it's not clear to some players when they take damage. Also I made a new damage type that doesn't bump you back. #gamedev #indiegame #solodev #mazestalker #screenshotsaturday
October 3, 2025 at 8:37 PM
It's time to get working on the next menu. As I said before, UI work is the worst work. The functionality is already fully implemented, but making the UI look and feel like this will be a nightmare! #uidesign #gamedev #indiegame #mazestalker #solodev
October 2, 2025 at 1:37 AM
When playing #TrailsInTheSky remake I realized I wanted area names. It's just a little touch that adds a lot of worldbuilding. Was a pain to get working, but what's done is done! #gamedev #indiegame #solodev #mazestalker
September 29, 2025 at 11:54 PM
I added a lot of new dialogues to the second day in Pucktown! Everything works nicely now and that means we can move on with the adventure! #gamedev #indiegame #solodev #mazestalker #isometric
September 26, 2025 at 11:53 PM