Blog: namelessquality.com
Portfolio: maxnicholsdesign.com
Some good work is trapped inside of gacha games, a lot in fact, but it can’t elevate any of them above the rotten core of the genre
Some good work is trapped inside of gacha games, a lot in fact, but it can’t elevate any of them above the rotten core of the genre
Granted, I was being performatively grandiose when I did, so not sure if that counts...
Granted, I was being performatively grandiose when I did, so not sure if that counts...
I'm cheating. It's a rhythm game. Think DDR. House, Trance, rock, all over the place
Check out:
- 湘南族 -cannibal coast-
- madrugada
- 少年A
- the trigger of innocence
- Digitank System
- quell -the seventh slave-
- THE LAST STRIKER
www.youtube.com/watch?v=jBxv...
I'm cheating. It's a rhythm game. Think DDR. House, Trance, rock, all over the place
Check out:
- 湘南族 -cannibal coast-
- madrugada
- 少年A
- the trigger of innocence
- Digitank System
- quell -the seventh slave-
- THE LAST STRIKER
www.youtube.com/watch?v=jBxv...
Yeah Valve’s extractive business model is elsewhere in the ecosystem
Yeah Valve’s extractive business model is elsewhere in the ecosystem
bsky.app/profile/maxn...
Is designing really long-tail completion objectives to achieve 100% exploitative or unhealthy towards completionist players?
bsky.app/profile/maxn...
Not a fan of having to think that thought
Not a fan of having to think that thought
If someone has an outsized impact or an impact on a specific thing, they deserve credit for it
If someone has an outsized impact or an impact on a specific thing, they deserve credit for it
There are also people who grew up on these games because they were free and playable on phones, who've never acclimated to less exploitable types and genres of games.
There are also people who grew up on these games because they were free and playable on phones, who've never acclimated to less exploitable types and genres of games.
Many people play games but are not part of the hobbyist "Gamer" subculture. In the 90s many of these folks would have been the "plays Mario Kart at friends houses sometimes" kinda players. Today that group is larger and makes up a big chunk of mobile players.
Many people play games but are not part of the hobbyist "Gamer" subculture. In the 90s many of these folks would have been the "plays Mario Kart at friends houses sometimes" kinda players. Today that group is larger and makes up a big chunk of mobile players.
Genshin Impact is old enough that 18-year-olds entering their freshman year at game design schools played it when they were 13
Genshin Impact is old enough that 18-year-olds entering their freshman year at game design schools played it when they were 13
I'm entering my villainous adult phase, etc
I'm entering my villainous adult phase, etc