Blog: namelessquality.com
Portfolio: maxnicholsdesign.com
I'm cheating. It's a rhythm game. Think DDR. House, Trance, rock, all over the place
Check out:
- 湘南族 -cannibal coast-
- madrugada
- 少年A
- the trigger of innocence
- Digitank System
- quell -the seventh slave-
- THE LAST STRIKER
www.youtube.com/watch?v=jBxv...
I'm cheating. It's a rhythm game. Think DDR. House, Trance, rock, all over the place
Check out:
- 湘南族 -cannibal coast-
- madrugada
- 少年A
- the trigger of innocence
- Digitank System
- quell -the seventh slave-
- THE LAST STRIKER
www.youtube.com/watch?v=jBxv...
The only other composer for SMG is Mahito Yokota, so when Miyamoto says this he is saying it about a very specific person’s work.
Yokota is a big Kondo fan
The only other composer for SMG is Mahito Yokota, so when Miyamoto says this he is saying it about a very specific person’s work.
Yokota is a big Kondo fan
Imagine if someone crammed the drama of ten war movies' worth of last stands and suicide missions into an operatic rock OST
Well, imagine no more!:
- The Unsung War
- Reprisal
- Four Horsemen
- Supercircus
- Hanger 2
- Closure
www.youtube.com/watch?v=mjY6...
Imagine if someone crammed the drama of ten war movies' worth of last stands and suicide missions into an operatic rock OST
Well, imagine no more!:
- The Unsung War
- Reprisal
- Four Horsemen
- Supercircus
- Hanger 2
- Closure
www.youtube.com/watch?v=mjY6...
None of the credit databases list anyone with the family name of “Kinouchi”, nor is there anyone in my own database, which covers all Zelda games. I wonder if this name got mistranslated?
The quote is from Hyrule Historia.
None of the credit databases list anyone with the family name of “Kinouchi”, nor is there anyone in my own database, which covers all Zelda games. I wonder if this name got mistranslated?
The quote is from Hyrule Historia.
Enemies balance and distribute weight in different ways and at different points in their (it would have to be procedural) animation, so it’s a bit of a puzzle each time
Final boss:
Enemies balance and distribute weight in different ways and at different points in their (it would have to be procedural) animation, so it’s a bit of a puzzle each time
Final boss:
This is what baseball is like, right
This is what baseball is like, right
Hmm, which to play next… I don’t think I ever played FFTA2. I have played Knight of the Lodis, but not for almost 25 years. It was actually the first of that style of Tactics RPG I ever played.
Hmm, which to play next… I don’t think I ever played FFTA2. I have played Knight of the Lodis, but not for almost 25 years. It was actually the first of that style of Tactics RPG I ever played.
Same composer as Personas 3-5. Similar sound to the jazz tracks from those games. If you liked them, you'll like this.
See:
- It's a Golden Show
- Also Sprach Brooks
- Battle on Stage
- Up Up Up!
(Not-quite-SFW album cover)
www.youtube.com/watch?v=YjbT...
Same composer as Personas 3-5. Similar sound to the jazz tracks from those games. If you liked them, you'll like this.
See:
- It's a Golden Show
- Also Sprach Brooks
- Battle on Stage
- Up Up Up!
(Not-quite-SFW album cover)
www.youtube.com/watch?v=YjbT...
Ruby Bridges is still alive today. She’s only 71. She has an instagram account.
Ruby Bridges is still alive today. She’s only 71. She has an instagram account.
Because making a dungeon maker is a cursed and unsolvable problem
Because making a dungeon maker is a cursed and unsolvable problem
My first thought: So many crystals!
My second thought: i don’t stand a damn chance against THIS random encounter
I after a couple brutal curbstompings I fled to the overworld
My first thought: So many crystals!
My second thought: i don’t stand a damn chance against THIS random encounter
I after a couple brutal curbstompings I fled to the overworld
There are things you can represent with text but not in spoken dialog. You can play with line spacing, create the "gap" that comic writers talk about. You can represent untranslatable dialog. You can represent text-based communication. Probably tons of stuff I'm not thinking about.
There are things you can represent with text but not in spoken dialog. You can play with line spacing, create the "gap" that comic writers talk about. You can represent untranslatable dialog. You can represent text-based communication. Probably tons of stuff I'm not thinking about.
Localized VO? It almost always has to get locked down earlier than other content
Localized VO? It almost always has to get locked down earlier than other content
German-made shmup. Pounding sci-fi synth soundtrack. Kinda standard sound for this genre—It sounds like Ikaruga—but well-executed.
See
- Hyper Space Assault
- Mercenary-X
- Soldier Unleashed
- Massive Attack Syndrome
- Lurking Evil
www.youtube.com/watch?v=0uNm...
German-made shmup. Pounding sci-fi synth soundtrack. Kinda standard sound for this genre—It sounds like Ikaruga—but well-executed.
See
- Hyper Space Assault
- Mercenary-X
- Soldier Unleashed
- Massive Attack Syndrome
- Lurking Evil
www.youtube.com/watch?v=0uNm...