maxkemal.bsky.social
@maxkemal.bsky.social
I'm the compiler of the Raytropi rendering engine. I am interested in the art of photography and painting as an amateur. In the field of literature, I write short essays and stories
A test scene with my RayTrophi Render engine project. The scene is a Blender 3.5 show scene. I exported it as gltf and rendered it. The source code is here github.com/maxkemal/Ray... #Blender, #gamedev, #RayTrophi, #optix, #3d
July 6, 2025 at 2:17 PM
finished a fun render experiment using the Blender 3.2 splash screen scene free to use in my own renderer, RayTrophi
GPU path = accurate refraction & reflection via OptiX
CPU path = soft and stylized, almost painterly
Two moods, same geometry.
#raytrophi #blender #rendering #optix #stylized #3dart
June 10, 2025 at 1:39 PM
CPU vs GPU render comparison using our custom path tracer: RayTrophi!
Same scene, same lighting – just raw engine differences.
soft lighting, accurate occlusion, and subtle bounce.
Made with Blender (free scene, minor tweaks).

#RayTrophi #Blender3D #Embree #GameDev #IndieDev
June 2, 2025 at 8:25 PM
🚀 RayTrophi v0.02 released!

An open-source ray tracing engine with CPU, Embree & OptiX support.
PBR shading, adaptive sampling, animation.

GitHub: github.com/maxkemal/Ray...

#raytracing #gamedev #optix #opensource
May 8, 2025 at 10:20 AM