maxkemal.bsky.social
@maxkemal.bsky.social
I'm the compiler of the Raytropi rendering engine. I am interested in the art of photography and painting as an amateur. In the field of literature, I write short essays and stories
A test scene with my RayTrophi Render engine project. The scene is a Blender 3.5 show scene. I exported it as gltf and rendered it. The source code is here github.com/maxkemal/Ray... #Blender, #gamedev, #RayTrophi, #optix, #3d
July 6, 2025 at 2:17 PM
Reposted
The #assimp sdk install for v6.0.2 is out for windows.
June 9, 2025 at 12:50 PM
finished a fun render experiment using the Blender 3.2 splash screen scene free to use in my own renderer, RayTrophi
GPU path = accurate refraction & reflection via OptiX
CPU path = soft and stylized, almost painterly
Two moods, same geometry.
#raytrophi #blender #rendering #optix #stylized #3dart
June 10, 2025 at 1:39 PM
CPU vs GPU render comparison using our custom path tracer: RayTrophi!
Same scene, same lighting – just raw engine differences.
soft lighting, accurate occlusion, and subtle bounce.
Made with Blender (free scene, minor tweaks).

#RayTrophi #Blender3D #Embree #GameDev #IndieDev
June 2, 2025 at 8:25 PM
Cycles: “Ben büyük stüdyolar içinim.”
Embree: “Ben Intel’im.”
OptiX: “Ben RTX’im.”
RayTrophi: “Ben bağımsızım, ama gerçekçi gölge yaparım.” 😎
#renderengine #raytracing #opensource #embree #Blender
May 8, 2025 at 11:16 AM
@cozdas.com Selam Cüneyt Bey, kendi açık kaynak motorumu (RayTrophi) geliştirdim ve Embree + OptiX destekli. kendi bvh yapım da mevcut. geçen yıl başladığımda size ilk örnek render ve kodu iletmiştim.
Projem: github.com/maxkemal/Ray...
Saygılar!
GitHub - maxkemal/RayTrophi: Ray tracing engine with OptiX, Embree, and CPU acceleration. Supports animation, PBR, and volumetrics.
Ray tracing engine with OptiX, Embree, and CPU acceleration. Supports animation, PBR, and volumetrics. - maxkemal/RayTrophi
github.com
May 8, 2025 at 11:08 AM
🚀 RayTrophi v0.02 released!

An open-source ray tracing engine with CPU, Embree & OptiX support.
PBR shading, adaptive sampling, animation.

GitHub: github.com/maxkemal/Ray...

#raytracing #gamedev #optix #opensource
May 8, 2025 at 10:20 AM