Matthew Florianz
@matthewflorianz.bsky.social
👂🏼👂🏿👂🏽👂🏻👂🏾🐇 🇳🇱 🇦🇹 | Head #gameaudio design Frontier - Planet Coaster 2, Planet Zoo, Elite Dangerous, F1 Manager, Jurassic World Evolution, Warhammer Realms of Ruin, Little Big Planet 3 - Tearaway | Ambient Music https://matthewflorianz.com
For #gameaudio and #sounddesign the x/y pad in Hourglass was a brilliant sculpting tool.
More granular vst's exist today, yet Hourglass is still useful for experiments, looping textures and source creation like shown below.
In-depth look: youtu.be/QMUyM7h02_A
More examples: youtu.be/dKjuteP8A9U
More granular vst's exist today, yet Hourglass is still useful for experiments, looping textures and source creation like shown below.
In-depth look: youtu.be/QMUyM7h02_A
More examples: youtu.be/dKjuteP8A9U
March 12, 2025 at 1:49 PM
For #gameaudio and #sounddesign the x/y pad in Hourglass was a brilliant sculpting tool.
More granular vst's exist today, yet Hourglass is still useful for experiments, looping textures and source creation like shown below.
In-depth look: youtu.be/QMUyM7h02_A
More examples: youtu.be/dKjuteP8A9U
More granular vst's exist today, yet Hourglass is still useful for experiments, looping textures and source creation like shown below.
In-depth look: youtu.be/QMUyM7h02_A
More examples: youtu.be/dKjuteP8A9U