🎮 Halo Fan | 🇦🇺 Aussie Content Creator
Sharing free Blender modelling tips & tutorials 👇
http://bit.ly/masterj2001_YT
If your passionate about it, stick with it and see it through, you might just surprise yourself with what you’re capable of. 😁
#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
If your passionate about it, stick with it and see it through, you might just surprise yourself with what you’re capable of. 😁
#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
I've been iterating on this since 2022 with each new modelling project and this is the best the setup has ever looked! Can't wait to teach you all how to make it! 😄
#Blender3D
I've been iterating on this since 2022 with each new modelling project and this is the best the setup has ever looked! Can't wait to teach you all how to make it! 😄
#Blender3D
In episode 1 of my modelling course, we model the top half of the Halo 3 Recon helmet, focusing on simple topology and blocking.
#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
In episode 1 of my modelling course, we model the top half of the Halo 3 Recon helmet, focusing on simple topology and blocking.
#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
How would you go about modelling this rounded shape that has a trapezoid cut out of it? 🤔
Can you do it without Booleans or Shrinkwraps? Share your solution with a repost or in the comments! 👇
#Blender #B3D #3DModeling
How would you go about modelling this rounded shape that has a trapezoid cut out of it? 🤔
Can you do it without Booleans or Shrinkwraps? Share your solution with a repost or in the comments! 👇
#Blender #B3D #3DModeling
This works for a base mesh, but Imma have to brush up on my sculpting skills to get more detail into it. 😅
#Blender3D #B3D #3DModelling
This works for a base mesh, but Imma have to brush up on my sculpting skills to get more detail into it. 😅
#Blender3D #B3D #3DModelling
Full tutorial in comments. 👇
#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Full tutorial in comments. 👇
#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
How would you approach modelling this shape that strikes an odd resemblance to a #SpaceMarine shoulder? 🤔
No wrong answers—I am just curious to see your approach! Share your solution with a repost or in the comments! 👇
#Blender #B3D #3DModeling
How would you approach modelling this shape that strikes an odd resemblance to a #SpaceMarine shoulder? 🤔
No wrong answers—I am just curious to see your approach! Share your solution with a repost or in the comments! 👇
#Blender #B3D #3DModeling
Being a small channel, it won’t be much, but I want to give back to #Blender3D however I can. 😄
Thank you all for the support! 🙌
Being a small channel, it won’t be much, but I want to give back to #Blender3D however I can. 😄
Thank you all for the support! 🙌
It’s a bit trickier since we’re working with a curved inset on a cylinder, but you’ll pick up some handy modelling tricks. 💪
#Blender3D #B3D
It’s a bit trickier since we’re working with a curved inset on a cylinder, but you’ll pick up some handy modelling tricks. 💪
#Blender3D #B3D
Here’s *my* solution to the challenge I proposed last week.
Cheers to all that engaged, it was rather fun seeing different takes and attempts. 😄
#Blender3D #B3D #BlenderModeling
Here’s *my* solution to the challenge I proposed last week.
Cheers to all that engaged, it was rather fun seeing different takes and attempts. 😄
#Blender3D #B3D #BlenderModeling
By the end of this tutorial, you will have completed your very own Space Marine helmet model within Blender. I hope you're proud of the final model you created. 😄
#Blender3D #SpaceMarine2
By the end of this tutorial, you will have completed your very own Space Marine helmet model within Blender. I hope you're proud of the final model you created. 😄
#Blender3D #SpaceMarine2
#Blender3D #3DModelling #SpaceMarine
#Blender3D #3DModelling #SpaceMarine
This episode combines much of what we have done in the previous tutorials with shrinkwrap, vertex groups, and modelling details on curved surfaces.
#Blender #SpaceMarine
This episode combines much of what we have done in the previous tutorials with shrinkwrap, vertex groups, and modelling details on curved surfaces.
#Blender #SpaceMarine
#Blender3D #SpaceMarine
#Blender3D #SpaceMarine
I kept getting results as per the second image and couldn't figure out what I was doing wrong. 😂
I kept getting results as per the second image and couldn't figure out what I was doing wrong. 😂
#Blender3D #SpaceMarine
#Blender3D #SpaceMarine
#Blender #SpaceMarine
#Blender #SpaceMarine
I've also put those same image with a harsher matcap and an up-close shot to better see the pinching. (4/4)
I've also put those same image with a harsher matcap and an up-close shot to better see the pinching. (4/4)
However, it isn't the most desirable topology outcome and does cause a bit of inconsistency in the shading, given that the edge is now split into two.
And this can be the shrinkwrap method. (3/4)
However, it isn't the most desirable topology outcome and does cause a bit of inconsistency in the shading, given that the edge is now split into two.
And this can be the shrinkwrap method. (3/4)
I used LoopTools here and relaxed the support loop to push that vertex away from the edge. This can be the relax method. (2/4)
I used LoopTools here and relaxed the support loop to push that vertex away from the edge. This can be the relax method. (2/4)
The concave corners resolve fine with this 45-degree inset, though the convex corners always create a lot of pinching.
Let's call this the default method. I'll go through my other attempts below. (1/4)
The concave corners resolve fine with this 45-degree inset, though the convex corners always create a lot of pinching.
Let's call this the default method. I'll go through my other attempts below. (1/4)
#Blender #3DModelling #Blender3D #SpaceMarine
#Blender #3DModelling #Blender3D #SpaceMarine
Revisiting my first-ever modelling project has been a lot of fun so far!
I've learnt so much in 4 years and can make a much better Beta Nightfall model for everything I've learnt. 😄
#Halo #Blender3D
Revisiting my first-ever modelling project has been a lot of fun so far!
I've learnt so much in 4 years and can make a much better Beta Nightfall model for everything I've learnt. 😄
#Halo #Blender3D