Joshua Eastaway
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masterj2001.bsky.social
Joshua Eastaway
@masterj2001.bsky.social
Hard Surface 3D Modeller | Blender Tutorials
🎮 Halo Fan | 🇦🇺 Aussie Content Creator
Sharing free Blender modelling tips & tutorials 👇

http://bit.ly/masterj2001_YT
Never stop 3D modelling. Because if you stop, you’ll never know how good you’ll get. 😁

If your passionate about it, stick with it and see it through, you might just surprise yourself with what you’re capable of. 😁

#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
August 19, 2025 at 12:56 AM
Spent a good portion of the day revising my texture setup in #QuixelMixer for the new tutorial. 👀

I've been iterating on this since 2022 with each new modelling project and this is the best the setup has ever looked! Can't wait to teach you all how to make it! 😄

#Blender3D
August 5, 2025 at 1:43 PM
Want a free helmet modelling course in Blender?

In episode 1 of my modelling course, we model the top half of the Halo 3 Recon helmet, focusing on simple topology and blocking.

#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
July 29, 2025 at 1:29 PM
Reposted by Joshua Eastaway
Here's something I did just now. I needed to make this corner sharper but didn't want to add another edge loop (would have meant more work), so what do I do? #ngon to the rescue, of course. It smooths *really* nicely too. Alt text for more info.
February 19, 2025 at 3:17 AM
🚨Modelling Challenge!🚨

How would you go about modelling this rounded shape that has a trapezoid cut out of it? 🤔

Can you do it without Booleans or Shrinkwraps? Share your solution with a repost or in the comments! 👇

#Blender #B3D #3DModeling
February 16, 2025 at 2:13 PM
I cant unfortunately post the vertical video here since it’s over 60 seconds and even if I reduce it, it’s over 50mb 😭

But anyhow, here’s two solutions to last weeks modelling challenge: youtu.be/j0eUxNKtEAQ?...

#Blender3D #B3D #3DModelling
February 10, 2025 at 12:45 AM
In the process of trying to figure out the follow-up tutorial for my #SpaceMarine helmet modelling tutorial series. 🤔

This works for a base mesh, but Imma have to brush up on my sculpting skills to get more detail into it. 😅

#Blender3D #B3D #3DModelling
February 5, 2025 at 11:09 AM
This Blender beginner modelling tutorial will focus on modelling a door lock with several curved surfaces that all merge and connect with one another.

Full tutorial in comments. 👇

#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
February 4, 2025 at 11:09 PM
🚨 Modelling Challenge! 🚨 🧊

How would you approach modelling this shape that strikes an odd resemblance to a #SpaceMarine shoulder? 🤔

No wrong answers—I am just curious to see your approach! Share your solution with a repost or in the comments! 👇

#Blender #B3D #3DModeling
February 2, 2025 at 10:33 AM
Once I start earning from YouTube, I’ll be donating 50% of my revenue back to the #BlenderFoundation to support the amazing software we all love.

Being a small channel, it won’t be much, but I want to give back to #Blender3D however I can. 😄

Thank you all for the support! 🙌
February 1, 2025 at 1:13 AM
In this Blender beginner tutorial, we’ll tackle curved surfaces and use shrinkwrap modifiers to keep our shape & topology clean.

It’s a bit trickier since we’re working with a curved inset on a cylinder, but you’ll pick up some handy modelling tricks. 💪

#Blender3D #B3D
January 30, 2025 at 2:33 PM
Reposted by Joshua Eastaway
Work for @/UnscHelljumper on twt

#halo
January 30, 2025 at 7:47 AM
Took some inspo from @oddenough.art and made a little modelling challenge from the question I had last week.

Here’s *my* solution to the challenge I proposed last week.

Cheers to all that engaged, it was rather fun seeing different takes and attempts. 😄

#Blender3D #B3D #BlenderModeling
January 24, 2025 at 3:01 PM
In this Blender tutorial, we will finish up our Space Marine helmet model.

By the end of this tutorial, you will have completed your very own Space Marine helmet model within Blender. I hope you're proud of the final model you created. 😄

#Blender3D #SpaceMarine2
January 19, 2025 at 12:01 PM
In this Blender helmet modelling tutorial, we will continue with the Space Marine faceplate modelling and inset the vent details we blocked out in episode 8.

#Blender3D #3DModelling #SpaceMarine
January 18, 2025 at 12:01 PM
This tutorial will focus on modelling the iconic and menacing Space Marine helmet faceplate.

This episode combines much of what we have done in the previous tutorials with shrinkwrap, vertex groups, and modelling details on curved surfaces.

#Blender #SpaceMarine
January 17, 2025 at 12:04 PM
For this Space Marine tutorial, we will focus on adding more topology to the top of the helmet by adding the rounded bevel to the frontmost part of the helmet's brow.

#Blender3D #SpaceMarine
January 16, 2025 at 12:02 PM
In episode 6 of the Space Marine helmet modelling, we'll model circular details on curved surfaces. This will enable you to understand better how to redirect the flow of topology, how to create support loops, and where to place poles.

#Blender3D #SpaceMarine
January 15, 2025 at 12:01 PM
In episode 5 of the Space Marine helmet modelling tutorial, we'll begin iterating on the current topology and learn about redirecting the flow of topology and how to set up edge loops that seamlessly support several edges of the mesh at once.

#Blender #SpaceMarine
January 14, 2025 at 12:01 PM
@oddenough.art This one has stumped me for years.

The concave corners resolve fine with this 45-degree inset, though the convex corners always create a lot of pinching.

Let's call this the default method. I'll go through my other attempts below. (1/4)
January 14, 2025 at 10:10 AM
In episode 4 of the Space Marine helmet modelling, we'll model more complex details into the back of the helmet, using shrinkwraps and vertex groups to retain the helmet's curvature, making modelling in circular insets much easier.

#Blender #3DModelling #Blender3D #SpaceMarine
January 13, 2025 at 12:00 PM
This will be made publicly available once I'm done. 👀

Revisiting my first-ever modelling project has been a lot of fun so far!

I've learnt so much in 4 years and can make a much better Beta Nightfall model for everything I've learnt. 😄

#Halo #Blender3D
January 2, 2025 at 2:32 AM
Wow, 5K subscribers over on YouTube is absolutely insane! 🤯

Thank you all so much for the support and I’ll be looking forward to having new tutorial content up for you all in the new year. 😄
December 11, 2024 at 9:27 AM
Something I wish I’d known earlier about hard surface modelling. 👇

The grid fill operation is a game-changer for filling outlines with proper curvature. It saves so much time compared to pushing, pulling, or eyeballing with alt+s. 👀

#Blender3D #Halo
December 10, 2024 at 10:47 PM
Reposted by Joshua Eastaway
High poly for the Young Cal Kestis lightsaber seen in the Order 66 flashback scene in Jedi Fallen Order.
#art #starwars #jedifallenorder #lightsabers #gamedev
December 10, 2024 at 9:15 PM