Martin Schoeler
martinschoeler.bsky.social
Martin Schoeler
@martinschoeler.bsky.social
Testing the most basic enemies models and performance
October 4, 2025 at 10:26 PM
Work in progress of new basic melee enemy
September 27, 2025 at 3:11 AM
Finally got around adding explosive barrels to the game
August 23, 2025 at 4:25 AM
Added a simple "Dialogue" system. Whenever you interact with some objects, the main character will chime in with his thoughts, will probably use to make obvious tutorials and some world building
May 19, 2025 at 3:03 AM
Having some fun with some physics props
February 28, 2025 at 1:44 AM
February 25, 2025 at 12:32 AM
February 23, 2025 at 5:24 AM
The kick might be a little too strong...
February 23, 2025 at 4:17 AM
Implementing some healer type enemies, the state machines are still wonky though
February 17, 2025 at 12:04 AM
Created some flying enemies models
February 16, 2025 at 4:29 AM
January 27, 2025 at 2:45 AM
January 27, 2025 at 2:36 AM
Testing how well PBR materials work with pixelated viewports
January 27, 2025 at 2:34 AM
Testing my own animation rig setup for fps arms
January 10, 2025 at 4:11 AM
Result of some practice sessions while trying to find an art style
November 26, 2024 at 12:36 AM
Messing around with breakable meshes in godot
November 9, 2024 at 10:51 PM