Martin Schoeler
martinschoeler.bsky.social
Martin Schoeler
@martinschoeler.bsky.social
Reposted by Martin Schoeler
everyone's favorite (and mine) The Champion, or Deathknight. she stands at 7 feet tall with a sword as tall as some other units. the voice actor interpreted her as completely feral, so we didn't give her a radio. she just has handlers that point her in a direction to kill.
October 22, 2025 at 9:12 AM
Reposted by Martin Schoeler
The Gherkin and St Andrew Undershaft Church
St Mary Axe, London EC3A

Steel and glass round skyscraper and cut stone church wall and window frame

#reference #buildingreference #materialreference
November 1, 2025 at 1:44 PM
Reposted by Martin Schoeler
what if Bloodborne was an animated series?
September 16, 2024 at 6:09 PM
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October 4, 2025 at 2:49 AM
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Stylized bricks
Substance Designer + Rebelle 7
October 8, 2025 at 11:58 AM
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Implemented a critical feature today ☕️
August 29, 2025 at 4:12 PM
Testing the most basic enemies models and performance
October 4, 2025 at 10:26 PM
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It's my favorite time of year.
October 2, 2025 at 6:06 PM
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October 2, 2025 at 12:46 AM
Work in progress of new basic melee enemy
September 27, 2025 at 3:11 AM
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doors, doorways and roadways
September 20, 2025 at 11:49 PM
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dog
September 17, 2025 at 3:33 PM
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Range based attacks. Except for the last shot, this is all mashing the primary attack button. I miss the dropkick, but the backflip feels better. Maybe it'll still show up somewhere.
#OurDreamsUnited
September 15, 2025 at 11:23 PM
Reposted by Martin Schoeler
Finally! After a long dev summer I made a new video! Greeble 4: Update 13!
Worldgen distance doubled! Lighting enhanced! More Pickups! And the flying Hovercart!

youtu.be/aN5-JIvKHI8

#greeble4 #godot #blender3d #procgen #solodev #indiedev #megacity #megastructure #space #scifi #wandersim
Greeble4: Update 13 - Explore a (Nearly) Endless Alien Megastructure
YouTube video by Mister Bristol
youtu.be
September 14, 2025 at 9:01 PM
Reposted by Martin Schoeler
Got vertex colors from the ground projecting onto the player to simulate light 🎨

Vertex colors were baked/painted by hand in Blender so there are no Unity lights in this scene aside from a single directional light to cast some subtle shadow on the players arms

#indiedev #unity
September 10, 2025 at 7:17 AM
Finally got around adding explosive barrels to the game
August 23, 2025 at 4:25 AM
Reposted by Martin Schoeler
At some point we realized that it would be nice to have the ability to delete supports where you don't want them. But what should happen if all supports are deleted? Well, luckily we know a few wizards, and they happily lent us some of their spells 🧙
July 29, 2025 at 12:02 PM
Reposted by Martin Schoeler
-screaming-
July 14, 2025 at 12:04 PM
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First photo for ‘DUNE: PART 3’ from Denis Villeneuve

Filming has now begun.
July 8, 2025 at 11:54 PM
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#blender #gun #retro #ps1 #blender3D #lowpoly
Final is over!
and space soldiers
July 7, 2025 at 11:43 AM
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June 25, 2025 at 12:24 PM
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June 16, 2025 at 5:35 PM
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Ever had one of those days...
May 27, 2025 at 12:47 PM
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May 26, 2025 at 6:55 PM
Reposted by Martin Schoeler
Hello everyone! i've had the pleasure to be testing picoCAD 2 along with some other talented artists for @johanpeitz.com and i'm now allowed to share the models i've been making so here's Ana biotic rifle from overwatch 2 made entirely in picoCAD2 #lowpoly #picocad #OW2

#picoCAD2 lospec.com/i/1ll8
May 22, 2025 at 4:51 PM