Marascaat
marascaat.bsky.social
Marascaat
@marascaat.bsky.social
Managed to get sprites properly drawing!!

#gamedev #sfml #raycaster #cpp
December 4, 2025 at 5:55 PM
Reposted by Marascaat
It's done!! It was a lovely journey :) I can't wait to hear what you all think! ♥

phischermen.itch.io/ludwig

#monogame #furry #indiedev #indiegame #videogames #gamedev #lgbt #gay #coop #csharp #pixelart #topdownshooter #squirrel #skunk
Ludwig! by Phischermen
A pan, top-down shooter featuring a cute pair of furry animals!
phischermen.itch.io
November 30, 2025 at 9:18 PM
Playing around with a gradient floor and a skybox

#sfml #gamedev #raycaster #c++
November 29, 2025 at 7:34 PM
Slowly, a cohesive art style appears...

#sfml #gamedev #c++ #raycaster
November 27, 2025 at 2:37 PM
The walls are now destructible! yes those are pictures of marble tiles, a carpet, and my hand.

#sfml #gamedev #raycaster #c++
November 26, 2025 at 1:55 PM
We're back babee! I'm making a 3d game in #sfml which is fun but also MUCH more complicated than anything else I've done. I'm thinking the game will consist of the player making their way through a series of increasingly large mazes, complete with traps and enemies.

#raycaster #c++ #sfml #gamedev
November 23, 2025 at 5:18 PM
I made a game for the @abertayuni.bsky.social game development society's Freshers Game Jam. The theme was "No Limits" so I decided not to let the theme limit my creativity.
#pico8 #gamejam #agds
marascaats-wonderworks.itch.io/desktop-pong
October 15, 2025 at 10:53 AM
And I'm back again! I just made a game of pong that uses 3 separate windows, so there's no background! Why? Who knows but it was a super fun challenge. Also I learned the hard way that a "Stack Overflow" is a real real thing not just a website
#pong #sfml
marascaats-wonderworks.itch.io/desktop-pong
October 15, 2025 at 10:40 AM
GOD math is hard. Spent almost 6 hours working on a system to make the ship slide along the inside of a circle using trigonometry, calculus, and all that fancy shit. No luck! ended up just moving the ship inwards before allowing it to move to the intended direction

#galaxian #pico8 #fuckingmathbro
September 3, 2025 at 9:14 AM
September 2, 2025 at 5:28 PM
Guess who's back!!!

About to start uni, so I decided to make a quick coding project to see just how rusty I was. I'm super excited to start making games again!
#pico8 #demake
marascaats-wonderworks.itch.io/pico-ninja
Pico Ninja by Marascaat
Demake of the obscure indie hit
marascaats-wonderworks.itch.io
September 2, 2025 at 11:59 AM
Decided that built-in window dragging features are for COWARDS, so made my own. The lagging issue is completely fixed, so all that's left to do is fix the jittering and we're golden!

#monogame #gamedev #csharp #FINALLY
January 9, 2025 at 6:22 AM
Reposted by Marascaat
why'd they name this app bluesky when Elders Scroll was right there
January 7, 2025 at 7:23 PM
Set it up so the map tiles the entirety of my screen. Unfortunately I'm running into a problem with Monogame where the graphics seem to update extremely irregularly when moving them around. If anyone has a fix, let me know. Overall VERY happy with Monogame so far.
#gamedev #monogame #csharp
January 6, 2025 at 2:47 PM
I love the part in an H.P Lovecraft novel where the narrator drops all pretence of ambiguity and just starts throwing out discombobulated sylables left and right

#cthulhu #lovecraft #yog-sothoth
January 6, 2025 at 6:19 AM
Trying out Monogamy! Nice to be working on C# again, but after spending so much time on python I keep forgetting to add semicolons. My latest project will have the player searching their desktop for...something. I haven't really thought about the game itself tbh

#monogame #gamedev
January 5, 2025 at 12:48 PM
How realistic would it be to develope a game in Godot on Android? Feels like a fun thing to chip away at during commutes, and if it could cloud sync between my devices, better still!

#godot #mobile #gamedev #arbitraryLimitations
December 26, 2024 at 5:44 PM
I think the majority of video games can be improved by adding cats into them.
December 26, 2024 at 9:02 AM
doing more work on the tunnel. Next, I'll start looking at rendereing a faux 3d ship
#gamedev #pico8 #3d
December 25, 2024 at 7:11 PM
How do I make this look more 3d?
#pico8 #3d #tinycode
Thinking of making a little 3d game to see how far I can go with the Pico8
December 25, 2024 at 11:46 AM
Its done! My little game is published on Itch. HUGE thanks to bsky.app/profile/zen-... for their help with optimizing the build proccess. If you do eng up playing the game I would greatly appreciate feedback on game feel and performance.

#gamedev #pygame #itch.io

marascaat.itch.io/ts-and-cs
T's and C's by Marascaat
Do NOT accept the terms and conditions
marascaat.itch.io
December 19, 2024 at 11:03 AM
It's all about that subtlety
December 18, 2024 at 4:04 PM
Just done with my JANKY window dragging system. It works great, as long as you keep the mouse cursor inside the window.

#pygame #gamedev #ui
December 18, 2024 at 1:50 PM
AAAAAGH I've been encountering a problem where I'm trying to move the window around by using "pygame.MOUSEMOTION" event.rel, but for whatever reason event.rel is returning very innacurate mouse movement. Does anyone know why?

#pygame #gamedev #omgGodWhy
December 16, 2024 at 3:23 PM
Decided to show the time the player has left using a loading bar. I also added some more challenges, as well as made the score visible on top.

All that's left is to add more challenge types, make the window dragable, and pray that PyInstaller is feeling cooperative.

#pygame #ui #gamedev
December 13, 2024 at 10:57 AM