Makoto | Geeky Otaku Indie Game Dev.
banner
makotonishizaki.bsky.social
Makoto | Geeky Otaku Indie Game Dev.
@makotonishizaki.bsky.social
👾 Japanese indie game developer
🕹️ Certified geek & proud otaku
🎶 Anisong addict | Coding by day, anime by night

Dropping a new game on Steam this summer—stay tuned!

(May occasionally post about my latest anime obsession.)
Here’s what I’m thinking: using green lighting to make players wonder if there’s something ahead, or red emergency lights to draw their attention to certain spots. I want to avoid monotony but still keep things believable and atmospheric. Thanks a lot!
June 17, 2025 at 10:48 AM
That makes sense. I’ll try making the lighting more dynamic. I really want to avoid that kind of boring, repetitive vibe, so thanks a lot for the suggestion!
June 17, 2025 at 10:34 AM
Wow, thanks for so many great ideas! Super helpful and I feel really motivated now!
June 17, 2025 at 10:25 AM
Great work!👍
June 14, 2025 at 1:27 AM
Hmm, I see! I always just thought of AO as something for enhancing shadows—I never really saw it that way for weathering masks. Thanks for the tip! I’ll give it a try right away!
June 11, 2025 at 2:48 AM
That advice really helps! I always want my models to tell a story just by how they look, so your tips are spot on. Especially thinking about moisture for rust—makes it way more convincing. Thanks a lot!
June 11, 2025 at 1:27 AM
Very cool! The sci-fi eye effect is awesome.
June 9, 2025 at 10:53 PM
Thanks! As a token of my appreciation, I’ve put a little spell on your next burger so it’ll taste just a bit better than usual. Enjoy! 🍔✨
June 9, 2025 at 2:37 AM
Wow! Such a unique and creative design. I really love seeing this kind of originality!
June 6, 2025 at 2:41 PM