Liam
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magellanicgames.bsky.social
Liam
@magellanicgames.bsky.social
Indie gamedev working on a railshooter amongst other things.
http://steampowered.com/app/2086800 Itch: http://magellanicgames.itch.io
Slowly but surely making progress with the levels. This subway level was massively sprawling so took some time to cut it down. Maybe I'll finish it sometime this year 😅
#indiedev #lowpoly #gamedev
August 8, 2025 at 6:22 PM
Another pain point, stairs. I mean, its fine but the extra work to get the camera to look "okay" puts me off having them in levels. They do "feel" pretty good gameplay-wise though
August 5, 2025 at 5:15 PM
Pew pew in the subway. I thought that making these corridor-type levels would be easier than wide open areas, but keeping it interesting is definitely more work.
August 3, 2025 at 9:04 AM
I had about 6 unused levels from the first version of Point Rescue. 2 of them were intended to be boss levels, but never got around to it. So after years at this point, I'm prototyping out the second boss.
Biggest challenge has been fitting in the events/AI into the existing wave spawn system
July 28, 2025 at 3:59 PM
Been experimenting with the camera focus timings. Found it actually more fun to vary the camera speed. Provides a nice challenge.
July 23, 2025 at 6:01 PM
Trying out some higher resolution textures than I usually do; that and some lighting. Typically keep to unlit and some vertex colours, but quite liking this.
#lowpoly
February 14, 2025 at 4:25 PM
WIP forest scene for #screenshotsaturday
February 1, 2025 at 10:33 AM
January 26, 2025 at 7:35 PM
Pixel art plants and vertex colours
January 25, 2025 at 3:21 PM
Had to make some tweaks, liking the colour a bit more here.
January 21, 2025 at 11:42 PM
Some more lowpoly/pixel art experimentation.
January 21, 2025 at 11:22 PM
Feels like an age since doing any art/modelling. Really wanted to experiment with some low res, low poly with lighting. In the past I've always done unlit. Had fun with this
#lowpoly #pixelart #b3d
January 20, 2025 at 11:01 PM
Whelp that's another day that has just flown by. Here's some Point Rescue.
#indiedev #lowpoly #psx
November 19, 2024 at 12:30 AM
Another Point Rescue Arcade repost. Looking forward to getting back to it. Leaving projects on ice for a bit seems to kinda be a good way for rejuvenating enthusiasm for them.
#indiedev #gamedev #psx
November 17, 2024 at 8:45 PM