Liam
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magellanicgames.bsky.social
Liam
@magellanicgames.bsky.social
Indie gamedev working on a railshooter amongst other things.
http://steampowered.com/app/2086800 Itch: http://magellanicgames.itch.io
Pinned
If you don't know me, I'm Liam and I (time allowing) make games.
This is some gameplay of my lightgun shooter, Point Rescue: Arcade. Worked hard to get that camera interpolation nice and smooth!
#indiedev #gamedev
Slowly but surely making progress with the levels. This subway level was massively sprawling so took some time to cut it down. Maybe I'll finish it sometime this year 😅
#indiedev #lowpoly #gamedev
August 8, 2025 at 6:22 PM
Another pain point, stairs. I mean, its fine but the extra work to get the camera to look "okay" puts me off having them in levels. They do "feel" pretty good gameplay-wise though
August 5, 2025 at 5:15 PM
Pew pew in the subway. I thought that making these corridor-type levels would be easier than wide open areas, but keeping it interesting is definitely more work.
August 3, 2025 at 9:04 AM
I had about 6 unused levels from the first version of Point Rescue. 2 of them were intended to be boss levels, but never got around to it. So after years at this point, I'm prototyping out the second boss.
Biggest challenge has been fitting in the events/AI into the existing wave spawn system
July 28, 2025 at 3:59 PM
Been experimenting with the camera focus timings. Found it actually more fun to vary the camera speed. Provides a nice challenge.
July 23, 2025 at 6:01 PM
Holy crap it has been a while. It'll be interesting to see how easy it is for me to get going making a new level.
July 18, 2025 at 9:59 PM
I love #lowpoly crts. Flat screens never seem as appealing. Perhaps I'll have to model one and see.
February 25, 2025 at 8:52 PM
A different view of the #lowpoly living room.
February 24, 2025 at 1:00 PM
The final room of my #lowpoly flat for #screenshotsaturday
February 22, 2025 at 8:06 PM
Almost there. Just need one more room then gonna call this one done. #lowpoly
February 20, 2025 at 9:37 PM
A bathroom to go with the #lowpoly living room. Garish but hopefully not eye gougingly ugly.
February 18, 2025 at 11:01 PM
A #lowpoly living room for #screenshotsaturday
February 15, 2025 at 10:08 AM
Trying out some higher resolution textures than I usually do; that and some lighting. Typically keep to unlit and some vertex colours, but quite liking this.
#lowpoly
February 14, 2025 at 4:25 PM
More progress on the #lowpoly kitchen. Streadily filling out the various props needed.
February 9, 2025 at 9:50 PM
More #lowpoly, texture painting experimentation.
February 6, 2025 at 10:45 PM
Reposted by Liam
More progress on the campsite, or at least the surrounding foliage.
#lowpoly
February 2, 2025 at 11:40 AM
More progress on the campsite, or at least the surrounding foliage.
#lowpoly
February 2, 2025 at 11:40 AM
WIP forest scene for #screenshotsaturday
February 1, 2025 at 10:33 AM
An experiment on my shack with some different colours and shading.
January 27, 2025 at 7:25 PM
January 26, 2025 at 7:35 PM
Pixel art plants and vertex colours
January 25, 2025 at 3:21 PM
Some more lowpoly/pixel art experimentation.
January 21, 2025 at 11:22 PM
Feels like an age since doing any art/modelling. Really wanted to experiment with some low res, low poly with lighting. In the past I've always done unlit. Had fun with this
#lowpoly #pixelart #b3d
January 20, 2025 at 11:01 PM
Fancy some retro arcade light gun action? Why not give the Point Rescue: Arcade alpha demo a play.

magellanicgames.itch.io/pointrescue-...
Point Rescue Arcade by MagellanicGames
Play in your browser
magellanicgames.itch.io
November 27, 2024 at 7:09 PM
Whelp that's another day that has just flown by. Here's some Point Rescue.
#indiedev #lowpoly #psx
November 19, 2024 at 12:30 AM