Robert Cadena
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machine501.com
Robert Cadena
@machine501.com
I draw. Sometimes I make bread.

www.machine501.com

What’s with the name? https://en.wikipedia.org/wiki/Jesús_García
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Thank you LA
This is incredibly beautiful storytelling.
Reposted by Robert Cadena
CARTOON/PANCAKE2.GIF
January 14, 2026 at 6:20 AM
Reposted by Robert Cadena
Hey #portfolioday
I've been a professional illustrator for 25 years, and a professional game artist and animator for 16. There's nothing I can't do in high-res 2D and pixelart. Hire me!
January 13, 2026 at 1:11 PM
Reposted by Robert Cadena
In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.
January 14, 2026 at 2:06 AM
Reposted by Robert Cadena
💾🐈
January 14, 2026 at 12:09 AM
Reposted by Robert Cadena
#PortfolioDay I make paper miniatures for #ttrpgs and I write #ttrpg zines and games.
January 13, 2026 at 10:40 PM
Reposted by Robert Cadena
#C64 #Kouyate #RPG progress: working on a bit more of the pirate town, adding the scripts for The Captain (BTW, I love my scripting system). Also added a few pirates as well, but they don't want to talk to me for some reason and insist I talk to The Captain...
January 13, 2026 at 9:24 PM
lol ok
January 13, 2026 at 6:33 AM
Reposted by Robert Cadena
#C64 #Kouyate #RPG progress: here's a short WIP video clip showing the end of The Hidden Way, and a quick visit to Pirate's Cove (it's still a bit empty for now) to visit some vendors who are none too happy... They suggest visiting The Captain, arr...
January 12, 2026 at 9:30 PM
Reposted by Robert Cadena
greatest steam update of all time, because of one unnecessary detail
January 12, 2026 at 9:34 PM
Reposted by Robert Cadena
Cute new Frogger clone for the Apple II
www.lasermego.com/a2sw/froggo
January 12, 2026 at 8:43 PM
Reposted by Robert Cadena
The Old Lighthouse #pixelart

First pixel art of 2026 ✨
January 12, 2026 at 3:01 AM
Reposted by Robert Cadena
Undead Crossbow Soldier 🏹💀
#pixelart #indiedev #ドット絵
November 19, 2025 at 11:50 PM
Love all the wonderful little details on the character: the weird shelf mushroom on his knee, the little squirrel, on and on. So much packed into his woodsy squat body
When there’s time for some doodles on a Sunday, it sure feels like a treat. Meet Hornwort “Curly” Toughshank, my Moosling Magician character in a game of Dolmenwood I played last Thursday.

#handdrawn #fantasyart #osr #ttrpg #noai
January 11, 2026 at 10:22 PM
Reposted by Robert Cadena
#fantasyart #illustration #sketch

Dark places - pencil on paper
January 11, 2026 at 6:31 PM
“Show me what comic you loved when you were 13, and that's all I need to know about you.” (Reprints)
January 11, 2026 at 7:13 PM
Today’s sketch
January 5, 2026 at 6:16 PM
Reposted by Robert Cadena
One of my goals for 2026 is to expand beyond social media, so I’m going to be starting up my newsletter again.

Sign up for the Grundislav Games Dispatch and stay up to date with all my game development news: www.grundislav.games/Contact.html
Contact
Grundislav Games is the studio of Francisco Gonzalez, developer of point and click adventure games. Known for Rosewater, Lamplight City, A Golden Wake, Shardlight, and the Ben Jordan series.
www.grundislav.games
January 5, 2026 at 1:49 PM
Reposted by Robert Cadena
Even the sun went out
January 5, 2026 at 5:58 AM
Reposted by Robert Cadena
January 5, 2026 at 4:59 AM
Reposted by Robert Cadena
After dealing with this weather🏔️❄️(left)...
I'm ready for this weather🌋🔥(right).

v3x3d.itch.io/chroma-noir

Mockups using Chroma Noir.👆

#pixelart #ドット絵 #gamedev #indiedev
January 3, 2026 at 1:41 PM
Reposted by Robert Cadena
Just going to repost this roughly once a month until it actually happens
I feel very strongly that someone should hire me to illustrate a fantasy ttrpg
March 16, 2025 at 10:10 PM
It should not have come as a surprise to me but it did anyway and that’s that game mechanics (talking video games here) is harder than coming up with the art or the code. Right there next to story. Both have to work and it’s certainly fun to experiment but it’s also super time consuming
January 4, 2026 at 10:55 PM
Humanoid robots with floaty eyeballs tend to be the kind I like drawing. This one is maybe 25 years old. Drawn by hand and digitally inked in photoshop with a mouse because I couldn’t afford a tablet. Artist Brian Bolland had published a brief tutorial on his style and I emulated it
January 4, 2026 at 10:31 PM
Reposted by Robert Cadena
Four generic playing pieces/characters for Munchkin (or whatever). I couldn't find my light box so I used my phone light to draw the backs.
January 3, 2026 at 1:05 AM