I've made the repo public, so you're welcome to poke around at the Unity project and try this stuff out for yourself!
github.com/MalcolmMacDo...
I've made the repo public, so you're welcome to poke around at the Unity project and try this stuff out for yourself!
github.com/MalcolmMacDo...
The short white lines represent points that have been tested in the process of finding the shortest path.
The short white lines represent points that have been tested in the process of finding the shortest path.
This process was going well for the most part, but Unity's navmesh system couldn't handle large vertical drops well so I moved on to importing the offical navmesh.
This process was going well for the most part, but Unity's navmesh system couldn't handle large vertical drops well so I moved on to importing the offical navmesh.
Here I'm using Unity's navmesh generation to extract edges that might be suitable door spots.
Here I'm using Unity's navmesh generation to extract edges that might be suitable door spots.
In this website I scraped a bunch of tweets from the Twitter account “@apastoraldream” and made a cloud of nodes based on their BM25 embeddings. The choice of embedding and dimensionality reduction algos were complete guesses idk anything about that stuff.
In this website I scraped a bunch of tweets from the Twitter account “@apastoraldream” and made a cloud of nodes based on their BM25 embeddings. The choice of embedding and dimensionality reduction algos were complete guesses idk anything about that stuff.
Mine are probably 🦾🔎🧨🏭🏟️ and an honourable mention for 🌋, but it doesn’t make the cut because high level attacking tokens get destroyed by pufferfish.
Mine are probably 🦾🔎🧨🏭🏟️ and an honourable mention for 🌋, but it doesn’t make the cut because high level attacking tokens get destroyed by pufferfish.
I think the dev has done a good job exploring the design space they’ve found! It definitely has rough spots but I’m enjoying it :)
I think the dev has done a good job exploring the design space they’ve found! It definitely has rough spots but I’m enjoying it :)