The short white lines represent points that have been tested in the process of finding the shortest path.
The short white lines represent points that have been tested in the process of finding the shortest path.
This process was going well for the most part, but Unity's navmesh system couldn't handle large vertical drops well so I moved on to importing the offical navmesh.
This process was going well for the most part, but Unity's navmesh system couldn't handle large vertical drops well so I moved on to importing the offical navmesh.
Here I'm using Unity's navmesh generation to extract edges that might be suitable door spots.
Here I'm using Unity's navmesh generation to extract edges that might be suitable door spots.
I think the dev has done a good job exploring the design space they’ve found! It definitely has rough spots but I’m enjoying it :)
I think the dev has done a good job exploring the design space they’ve found! It definitely has rough spots but I’m enjoying it :)
I've been playing Deadlock obsessively, and I wanted to have an easy way to reference items in a discord chat.
When the bot sees mention of an item, it shares a link to it's wiki page and a screenshot of it's description.
I've been playing Deadlock obsessively, and I wanted to have an easy way to reference items in a discord chat.
When the bot sees mention of an item, it shares a link to it's wiki page and a screenshot of it's description.
No fee to enter/stay, arts workshops happening nearby, enough space to feel like you aren’t a burden when you hog a spot for a long while.
No fee to enter/stay, arts workshops happening nearby, enough space to feel like you aren’t a burden when you hog a spot for a long while.