mal of colm
ma.lloc.ca
mal of colm
@ma.lloc.ca
Here's what a path from one base to the other looks like. Again, the short white lines in the first picture indicate that it tested a bunch of sub-optimal points in the path finding process.
November 24, 2025 at 9:05 PM
Here are some screenies of my final pathfinding algorithm, which uses the "Theta*" algorithm that operates on navmesh node *corners*.

The short white lines represent points that have been tested in the process of finding the shortest path.
November 24, 2025 at 9:05 PM
This is a finer pathfindign algorithm, built using A* and the navmesh nodes themselves.
November 24, 2025 at 9:05 PM
This is the official navmesh imported from Deadlocks files, with a coarse breadth first search done on 'islands' of connected nodes.
November 24, 2025 at 9:05 PM
Here I built a little approximation of the door placement logic to test edge locations, which let me filter my navmesh edge points.

This process was going well for the most part, but Unity's navmesh system couldn't handle large vertical drops well so I moved on to importing the offical navmesh.
November 24, 2025 at 9:05 PM
I isolated the physics colliders, and got to work on my first project: finding good Doorman spots by identifying nearby walls that have long pathfinding distances.

Here I'm using Unity's navmesh generation to extract edges that might be suitable door spots.
November 24, 2025 at 9:05 PM
In October I got obsessed with importing Deadlock's map into Unity to use as a playground for coding experiments. Here's some pics from that journey!
November 24, 2025 at 8:51 PM
Here are some thoughts from discussions with a friend of mine!

I think the dev has done a good job exploring the design space they’ve found! It definitely has rough spots but I’m enjoying it :)
August 18, 2025 at 8:08 PM
Constantly yeah, I’m going through the challenges right now
August 18, 2025 at 6:51 PM
Scientific diagrams that look like shitposts:
February 18, 2025 at 7:14 AM
Scientific diagrams that look like shitposts:
February 18, 2025 at 4:56 AM
February 18, 2025 at 1:01 AM
February 8, 2025 at 7:09 PM
On Friday I built a discord bot in a day! (Github link in final post)

I've been playing Deadlock obsessively, and I wanted to have an easy way to reference items in a discord chat.

When the bot sees mention of an item, it shares a link to it's wiki page and a screenshot of it's description.
January 26, 2025 at 9:43 PM
I just properly used Func<> with LINQ for the first time!
January 19, 2025 at 1:39 AM
"guide your mouse cursor through the maze without touching the walls" game but its a bunch of tiny monitors hooked up to a pc with a psycho layout like my office setup.
January 6, 2025 at 7:14 PM
Every discussion we have about public spaces eventually leads back to some form of “I just wish Vancouver had our own Vnitroblocks”

No fee to enter/stay, arts workshops happening nearby, enough space to feel like you aren’t a burden when you hog a spot for a long while.
November 30, 2024 at 7:21 PM
November 22, 2024 at 5:14 PM