Harry Lundström
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lundstroem.bsky.social
Harry Lundström
@lundstroem.bsky.social
iOS, game and audio dev. I made Septourian, snibbetracker and a few other things.
Had to review the changelog to remember what I've been working on this week, but some UI/UX, hunger system and the ability for NPCs to consume food and scavange for it among loot. Also here's the player being chased by a plague rat. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
October 4, 2025 at 7:16 AM
Lots of work on settings menu this week; Key and gamepad button bindings took more time than expected due to supporting both native macOS/iOS and SDL2. Still some settings left to add though, but the main structure is in place at least. #screenshotsaturday
September 27, 2025 at 1:49 PM
The prototype has been getting a lot more playable this week since the core functionality solidified. Here's an example of a battle between warriors, necromancers, healers and raised skeletons from both factions. #screenshotsaturday #indiegame
September 20, 2025 at 11:23 AM
Behaviour engine foundation is in place. It's a priority based list for each entity iterated each tick. The necromancer in the example will try raise a corpse if the resources are available and within line of sight. If not they will just go with a regular attack. #screenshotsaturday
August 30, 2025 at 12:20 PM
Back from vacationing and continuing work on this prototype. Not much visual progress has been made other than an updated attack animation. Most of the focus forward will be on the entity behaviour engine which I will hopefully complete next week. #screenshotsaturday
August 23, 2025 at 10:17 AM
Pathfinding testing, gridbased movement and attacks. #screenshotsaturday #indiegame #prototype
July 12, 2025 at 12:32 PM
A few Septourian updates:
iOS version 1.2.0 adds support for landscape mode and external gamepad. Also it’s on a discount until the end of July itunes.apple.com/us/app/septo... #septourian #indiegame #appraven #appstore
July 3, 2025 at 11:06 AM