Harry Lundström
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lundstroem.bsky.social
Harry Lundström
@lundstroem.bsky.social
iOS, game and audio dev. I made Septourian, snibbetracker and a few other things.
Added food item degradation mechanism where everything eventually turns into slop if carried around for too long. Will be taking some time off this project and pick up development in December again. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
October 18, 2025 at 11:51 AM
Reposted by Harry Lundström
Hello. Are you making a game or art that could in any way be described as "retro"? If so, I'd love to see it! Please reply below. (no AI stuff, thx)
October 11, 2025 at 8:14 AM
This week I did a lot of balancing of the leveling and eq system, added carry weight limits and started on a hub + tutorial area. I find myself getting drawn in more often when playtesting which is a good sign that I'm on the right track. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
October 11, 2025 at 10:29 AM
Had to review the changelog to remember what I've been working on this week, but some UI/UX, hunger system and the ability for NPCs to consume food and scavange for it among loot. Also here's the player being chased by a plague rat. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
October 4, 2025 at 7:16 AM
Adding some "delicious" dungeon foods; Quaffing a potion of resist poison before consuming alleviates most of the bad effects, though there's still a 5% risk of contracting plague (less if your vitality stat is good). #indiegames #dungeoncrawler #roguelike #pixelart
September 30, 2025 at 11:15 AM
Lots of work on settings menu this week; Key and gamepad button bindings took more time than expected due to supporting both native macOS/iOS and SDL2. Still some settings left to add though, but the main structure is in place at least. #screenshotsaturday
September 27, 2025 at 1:49 PM
The prototype has been getting a lot more playable this week since the core functionality solidified. Here's an example of a battle between warriors, necromancers, healers and raised skeletons from both factions. #screenshotsaturday #indiegame
September 20, 2025 at 11:23 AM
Tried the demo for Dragon Quest XI - Definitive edition on PS5. Was reminded of Toriyama’s character design in Chrono Trigger, and very fun monster design as always in these games. The first village was very similar to Kakariko in Zelda on 64. Combat was not very satisfying though. #minireview #dqxi
September 16, 2025 at 7:18 PM
Noticed today that VLC can play SNES sound files out of the box! (.spc format). Incredibly handy as it saves both disk space and bandwidth.
September 15, 2025 at 3:31 PM
Played the Rise of the Rōnin demo for a bit and tried to map the buttons to match Sekiro but it’s just not the same, no game will ever be the same 😩
September 14, 2025 at 6:46 PM
Most of this week's work has been about going through the core functionality, validating that everything works as it should and cleaning up where necessary. I also added new fonts and border seen in the screenshot. #screenshotsaturday #indiegame #prototype
September 13, 2025 at 10:13 AM
Using a randomised palette swapper while testing, these fine autumn colours appeared 🍁🍂 #indiegame #prototype
September 10, 2025 at 11:19 AM
🤦‍♂️🤦‍♂️🤦‍♂️
September 10, 2025 at 11:17 AM
Work with fleshing out the behavior engine has continued this week, and took a detour to investigate Japanese language support. I find the lower one a bit more readable than the upper, what do you think? #screenshotsaturday #ドット絵 #日本語
September 6, 2025 at 6:39 AM
Behaviour engine foundation is in place. It's a priority based list for each entity iterated each tick. The necromancer in the example will try raise a corpse if the resources are available and within line of sight. If not they will just go with a regular attack. #screenshotsaturday
August 30, 2025 at 12:20 PM
Reposted by Harry Lundström
I'm currently looking for contract work.

I can help with game/engine/tools programming in Odin/C/C++. Drop me a line on [email protected] if it sounds interesting.

See zylinski.se/portfolio/ for examples of my work.
August 26, 2025 at 6:52 PM
Cleared Human Mission 11: Betrayal and the Destruction of Alterac yesterday. It’s one of my most enjoyed maps so far in that it employed really clever use of terrain and was pretty chill overall. I chopped a path through the woods top left and made a sneak attack eastwards. #warcraft2
August 26, 2025 at 7:13 AM
Back from vacationing and continuing work on this prototype. Not much visual progress has been made other than an updated attack animation. Most of the focus forward will be on the entity behaviour engine which I will hopefully complete next week. #screenshotsaturday
August 23, 2025 at 10:17 AM
Looked through a few old spritesheets for a game for reference and was reminded that I have almost never seen a sheet produced where animated sprite frames were positioned in correct relation to one another (with bounding boxes defined). I wonder why that is, and how people would actually use them..
August 1, 2025 at 7:43 PM
Played through the demo of Destiny Spire by @r1kgames.bsky.social. It’s a classic retro styled JRPG with pixelart and chiptune soundtrack with customisable party. The demo took about 2h to complete and was really enjoyable, check it out here store.steampowered.com/app/3369150/... #minireview
Destiny Spire on Steam
Destiny Spire is a party-based RPG inspired by the classics. Form your party by choosing from 8 different classes then set off on your quest. A real-time twist on classic turn-based combat lets charac...
store.steampowered.com
July 31, 2025 at 5:57 PM
I’ve been playing a fantranslation of Treasure Hunter G for SNES recently and apart from a few UX quirks I like it! Especially the tactical battle system. For some reason it reminds me of Super Mario RPG which is very nice. Too bad Square never released it outside of Japan. #minireview
July 29, 2025 at 5:21 PM
Completed a full playthrough of the Orc campaign in Warcraft II today. I played it as a kid but never got very far. Some of the last missions were tough as nails so did cheat a bit. Very charming game although a bit annoying unit micro management #minireview #warcraft2 #WarcraftII
July 27, 2025 at 5:02 PM
Experimenting with CRT shader. The yellow tiles are placeholders for the field of view actionable area. #screenshotsaturday #prototype #indiegame
July 26, 2025 at 1:43 PM
Love this Septourian review, it's exactly what I wanted to explore in this game! #septourian #indiegamereview #appreview #indiegame
July 26, 2025 at 9:37 AM
Pathfinding testing, gridbased movement and attacks. #screenshotsaturday #indiegame #prototype
July 12, 2025 at 12:32 PM