Um…. Yeah.
Um…. Yeah.
blacksky.community/profile/did:...
blacksky.community/profile/did:...
I actually started this hack for #Knave, but I realized it was too grounded for this. It would hard to differentiate the fun vs. the tactical.
I actually started this hack for #Knave, but I realized it was too grounded for this. It would hard to differentiate the fun vs. the tactical.
- Randomness to turns
- Incremental mechanical character growth
- Remove the ability to fully 'minmax'
You can engage with this system pretty much every battle (or even mid combat/trap, etc). Hopefully mechanical character arcs can happen in 1 session...
- Randomness to turns
- Incremental mechanical character growth
- Remove the ability to fully 'minmax'
You can engage with this system pretty much every battle (or even mid combat/trap, etc). Hopefully mechanical character arcs can happen in 1 session...
That's why I think drafting roguelikes are so popular.
That's why I think drafting roguelikes are so popular.