luis
luisparravicini.bsky.social
luis
@luisparravicini.bsky.social
I make things, games mostly (desktop/VR)
https://mulitasoft.itch.io/
Made a tiny tool to speed up VR grab poses: generate a first-pass pose, tweak it, test it in VR.
#VR #madewithunity #indiedev #gamedev
November 25, 2025 at 12:33 PM
Testing casing ejection
#indiedev #VR #madewithunity
November 3, 2025 at 11:59 AM
The house of the missing hands is part of The Steam Scream 4 Fest! #ScreamFest #indiegames #VR #horrorgames #SteamScream
October 27, 2025 at 9:02 PM
game dev cycle: Before launch and after, ready for the the next project
#gamedev #VR
October 14, 2025 at 1:04 PM
The House of the Missing Hands is now fully playable in VR!
mulitasoft.itch.io/the-house-of...
#VR #indiegames #horrorgames #itchio
The house of the missing hands by mulitasoft
Escape before your hands get harvested
mulitasoft.itch.io
October 10, 2025 at 3:06 PM
Quick loading from the ammo pouch – take 1.
✅ Quick
❌ Quick loading
#gamedev #VR #indiedev
August 4, 2025 at 10:31 PM
While fixing an unrelated bug, I accidentally "found" this watch 😅 (was disabled ages ago) Unlocks a hidden debug menu with an Android-style pattern. Now, where have I put the unlock code? 🎮 #gamedev #vr #indiedev #madewithunity
June 1, 2025 at 9:23 PM
The dangers of writing a script to auto-fill a volume with light probes 😓
#indiedev #ScreenshotSunday #unity3d
May 11, 2025 at 8:36 PM
Finished implementing the #VR ammo pouch! #gamedev #madewithunity
April 13, 2025 at 8:27 PM
Bugfixes now live for The House of the missing hands. Check out the update: store.steampowered.com/app/2733680/... #screenshotsaturday #gamedev #indiedev #horror
March 29, 2025 at 3:37 PM
4. Getting messy: Blood particles and surface decals on impacted surfaces. #gamedev #indiedev #screenshotsaturday
March 22, 2025 at 4:22 PM
Jamón de Jabugo collage: tasty and good for gory gamedev #gamedev #indiedev #screenshotsaturday
March 15, 2025 at 8:09 PM
3. Disabling all colliders and constraints on the instanced ragdoll except for the severed limbs. Almost there. #gamedev #indiedev #screenshotsaturday
March 15, 2025 at 2:22 PM
The right kind of commit messages #gamedev #indiedev
March 14, 2025 at 10:32 PM
The beauty of already having a console implemented: adding an autoexec feature is only 20 lines of code #gamedev #indiedev #madewithunity
March 13, 2025 at 1:12 PM
2. I'm exploring reusing the ragdoll used when the npc dies for dismemberment. First step: hide the severed limbs and spawn a whole ragdoll #gamedev #indiedev
March 11, 2025 at 11:42 PM
Dismemberment system implementation has begun! Follow me for the gory details. #gamedev #indiedev #madewithunity
March 9, 2025 at 9:35 PM
What if (in the context of using a template to generate new games), everything's implemented as a quest, even the victory condition for the new game, in a (maybe?) invisible quest for the user. Thoughts? #indiedev #gamedev #gamedesign
March 5, 2025 at 4:12 PM
Found a secret shrine, should I light the candles? 🔥🕯️#screenshotsaturday #indiedev #vr #horrorgame
March 1, 2025 at 2:06 PM
Anyone else in overengineering hole? To light a candle I have IIncendiary and IFlammable interfaces and an IncendiaryInteractionHandler class🫠#gamedev #noscreenshotsaturday #maybeimsim
March 1, 2025 at 1:16 PM
Streamlining my Unity games pipeline: I've created a template for desktop+PCVR that handles all the boilerplate, menus/settings included. FBX in, hit play⚔️
#VR #indiedev
February 3, 2025 at 9:21 PM
Backpack #VR inventory system almost done. #screenshotsaturday #gamedev
January 25, 2025 at 10:40 AM
Behold the magic shrinking backpack #gamedev #vr #bugs
January 14, 2025 at 12:03 PM