lucas ângelo :: ahopness
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lucasangelo.dev
lucas ângelo :: ahopness
@lucasangelo.dev
studying computer engineering @ www.uerj.br on the mean time.
doing #gamedev @ kognum.com on my free time. 19y. 🇧🇷 🏳️‍🌈.
check out my website: https://lucasangelo.dev/
If that game was a song: youtu.be/wv_4JnHvOTc
November 5, 2025 at 5:39 AM
I have a feeling that this last title will be the hardest to finish. It's an idea I've had in my head for about 3 years, and in all of those years that idea never fully materialized. It was a pretty stupid decision of mine to leave the hardest one for last...
i believe it will take a while until the last game in the collection is done, i got virtually no time to work on it rn (blame my uni), the current estimation is mid December, no promises tho
November 1, 2025 at 9:54 PM
thinking about making a game with monogame before finishing the game dev adventures of mine
November 1, 2025 at 9:38 PM
i believe it will take a while until the last game in the collection is done, i got virtually no time to work on it rn (blame my uni), the current estimation is mid December, no promises tho
November 1, 2025 at 9:36 PM
i really want to unify all of the games in the collection into one apk, having a bunch of different app listings on the play store is really bothering me.
November 1, 2025 at 5:25 PM
about 3 years ago i released a little horror game called 'GIFT' that was removed from the play store due to a lack of updates.
i always wanted to make a sequel to that game and now that Full Metal Syncope is released, i totally see it as GIFT's spiritual sequel, both being these weird walking sims.
November 1, 2025 at 5:19 PM
This will be a very special #screenshotsaturday because i just released a game! Explore the surreal world of Full Metal Syncope, meet, greet & scream at it's residents.
w/ (EVEN MORE) music by @jarrencrist.bsky.social

check it out @ play.google.com/store/apps/d...

#gamedev #indiedev #godotengine
November 1, 2025 at 5:10 PM
Reposted by lucas ângelo :: ahopness
I made a couple of songs for this! It's a cool little atmospheric game where you walk around and interact with stuff, uncover dialogue, secrets, and the sort. And I'm pretty proud of the tunes I did for this one!
Full Metal Syncope achieved **200 pre-registrations** on the Google Play Store! Thanks everyone who pre-registered it, I'll be releasing the game later today, stay tuned.
#gamedev #indiedev #mobilegaming #art
October 31, 2025 at 9:48 PM
Full Metal Syncope achieved **200 pre-registrations** on the Google Play Store! Thanks everyone who pre-registered it, I'll be releasing the game later today, stay tuned.
#gamedev #indiedev #mobilegaming #art
October 31, 2025 at 9:09 PM
ok, time for another round of #screenshotsaturday. This is 'Tidal Hell', a zero-player war sim game where you engineer weapons and send off your pawns to watch them fight.
w/ music by @jarrencrist.bsky.social <333

check it out @ play.google.com/store/apps/d...

#gamedev #indiedev #godotengine
October 25, 2025 at 1:53 PM
Thinking about learning Jetpack Compose after I'm done with these game dev projects, I genuinely find mobile development fun
October 21, 2025 at 7:35 PM
one of the reasons that i cancelled this project was due to constrains on the vfx side, im really happy to see motion vectors being finally added to godot 4.6 after all this time, now i can finally do some crazy post processing effects for my next game
October 21, 2025 at 1:29 PM
I'm a big fan of anti-marketing, just releasing the game when it's ready, no announcement, no anticipation, just consumption, but unfortunately nobody cares about your projects if you launch them this way, shame.
October 20, 2025 at 1:50 PM
i think i just finished developing my next game, might take a week b4 i released it but im happy with the results :)))
October 18, 2025 at 5:49 PM
for today's #screenshotsaturday, i'll showcase 'Castration', an horror game i made where you confront complex entities inside a reality bending prison.

check it out @ play.google.com/store/apps/d...

#gamedev #indiedev #godotengine
October 18, 2025 at 5:46 PM
Weird, Godot android Gradle builds feel faster in 4.5 and I can't pinpoint exactly why.
September 21, 2025 at 11:26 PM
ok so, my portifolio/website is now up on the world wide web, go check it out! lucasangelo.dev #indieweb
September 21, 2025 at 5:04 PM
ok, plans b4 exam season start:
- publish updates to all of my previous games on the playstore (already done, just need to upload)
- finish my new personal website (domain secured)
- remaster my first mobile game (gift) and re-relase it (prob will take a while)
September 20, 2025 at 1:47 AM
tbh i want to finish another 3 game dev projects b4 the end of the year, i wonder if i can do it...
September 6, 2025 at 2:14 AM
unlisted all my projects from storefronts, working on updates rn, will relaunch them later, just thought i could make the final product better
September 6, 2025 at 12:47 AM
Finished watching the 2nd season of twin peaks, I'm obsessed over it, I didn't know it was this good
Looking forward to the movie and the 3rd season now
August 27, 2025 at 3:12 PM
its such a shame that monogame doesn't have a web export, i found more success with that than with desktop and mobile platforms combined.
tbh im kinda lost atm, i dont wanna go back to godot and neither give up html5 for this project, i guess ill just go with the flow and see where it leads me
August 24, 2025 at 2:27 AM
2 curious things about @itch.io that i found out with time
1. players prefer browser plays rather than downloading your game
2. yes, there's an audience for mobile games on itch.io
#gamedev
August 24, 2025 at 2:18 AM
gamedev bsky is a really cozy place
August 23, 2025 at 2:50 AM