Luke Rowlatt
banner
lrowlatt.bsky.social
Luke Rowlatt
@lrowlatt.bsky.social
He/Him 🏳️‍🌈 Level Designer & Writer - Generally confused about many things

Portfolio: https://lukerowlatt.wixsite.com/portfolio
Just resharing this as Tea's absolutely a composer any team would be lucky to have!

I've worked previously with him on a few projects, including Monarch that he brought a whole new level of life to with some incredible themes and ambient tracks, capturing the story's soul in such a perfect way.
April 10, 2025 at 4:18 PM
And did a bit more testing on AI invaders (which honestly kick my ass 90% of the time). They do make for some fun sword fights though, so am keen to get them into the level
March 1, 2025 at 3:52 AM
Also got a damage over time 'poison' effect working, tied specifically at the moment to when the player is actively wielding the bloodblade sword. Hoping to make some unique weapon and effect combos to give some customisation options during gameplay.
March 1, 2025 at 3:52 AM
Got item pickups roughly working, and am pretty happy with their visual effect, feels fittingly souls-esque. Planning to use these for collecting weapons, equipment, and maybe some extra runes/souls?

(Volume warning for the video, the gun combo was a lot louder than expected)
March 1, 2025 at 3:52 AM
Digging into the technical bits with forge today, and got distracted adding in an invader system for the Dark Souls map. Scope creep is starting to raise it's head 😅
February 22, 2025 at 10:34 PM