Lucas Panian
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lpanian.bsky.social
Lucas Panian
@lpanian.bsky.social
Game dev. I'm really bad at social media. I like simulations and graphics, baking🥐, BJJ🟪, metal🤘, and probably some other stuff I'm sure.
Currently at Moonshot, previously at Blizzard, Sucker Punch, Slant Six Games, and EA.
I spent far too much time debugging my renderer where I passed in vert indices (uint32_t) instead of verts (float3) to a function computing barycentric coordinates. slang casting is wild! (uint32_t -> float -> float3?) I didn't get much else done. Anyway, here's a picture of my dog
August 18, 2025 at 12:24 AM
Playing with some meshlet culling over the weekend. No LODs or occlusion or anything fancy, just frustum bounds & cone culling. I'm not using mesh shaders yet, just faking it with a compute shader + DrawIndirectCount. The scene is on the gpu with some compute shaders to apply deltas. Kinda fun!
August 10, 2025 at 11:53 PM