Lucas Panian
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lpanian.bsky.social
Lucas Panian
@lpanian.bsky.social
Game dev. I'm really bad at social media. I like simulations and graphics, baking🥐, BJJ🟪, metal🤘, and probably some other stuff I'm sure.
Currently at Moonshot, previously at Blizzard, Sucker Punch, Slant Six Games, and EA.
Reposted by Lucas Panian
Your ticket to the Reach just went on sale...

For the next week, #Wildgate is 34% off on Steam!

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Ain't no space crime like the present: Grab a friend (or three) and dive in to a spaceship crew-based PvP shooter that's out-of-this-world.

wildgate.gg/steam
August 21, 2025 at 5:06 PM
I spent far too much time debugging my renderer where I passed in vert indices (uint32_t) instead of verts (float3) to a function computing barycentric coordinates. slang casting is wild! (uint32_t -> float -> float3?) I didn't get much else done. Anyway, here's a picture of my dog
August 18, 2025 at 12:24 AM
Playing with some meshlet culling over the weekend. No LODs or occlusion or anything fancy, just frustum bounds & cone culling. I'm not using mesh shaders yet, just faking it with a compute shader + DrawIndirectCount. The scene is on the gpu with some compute shaders to apply deltas. Kinda fun!
August 10, 2025 at 11:53 PM