Trevor
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lovemakeshare.bsky.social
Trevor
@lovemakeshare.bsky.social
Parent to three, husband, dog dad, reluctant cat dad. Day job: Educator, instructional designer, e-learning developer, team lead. Off hours projects: Writing, 3D printing, dabbling in prop & costume building, some woodworking, tinkering with tech, and the
TL;DR I'm tired of survivors being found to be "not credible" and I think prosecution in these cases need to do a better job of supporting and preparing their clients.
July 25, 2025 at 1:28 PM
And if I'm noticing this, while not paying close attention, then I wonder how deep it goes. Are we simply not preparing women appropriately to participate in these cases? It undermines the whole project when survivors aren't supported properly, to say nothing of the damage to them personally.
July 25, 2025 at 1:27 PM
I'll take you at your word on that! I don't know enough about legal precedent to speak to it. I can however think of three high-profile cases about abuse & harassment now where it seems like lawyers from the Crown let their clients take the stand totally unprepared, and it damaged their credibility.
July 25, 2025 at 1:25 PM
Very nice effect!
June 19, 2025 at 1:57 PM
What do you mean, sell *products* to *users?* I thought users are what we're selling?
June 16, 2025 at 1:53 PM
Enshittification is wild.
June 16, 2025 at 1:47 PM
Me when people suggest I use AI to make writing go faster. No, I promise you it won't. It'll just make me angrier.
June 12, 2025 at 12:22 PM
Adding some 3D models and swapping between 2D and 3D physics taught me how to activate/deactivate behaviours on the fly, so I can now switch from pathfinding to physics-based movement once the Hunter is near the player.
#GDevelop #bHopper #devlog #gamedev #indiedev #solodev #retrogaming
June 11, 2025 at 8:54 PM
Thus far, the pathfinding behaviour has been a real barrier to making more quick, responsive, and dynamic movements for the Hunter. In #GDevelop, if an object has both Pathfinding and Physics 2D behaviours, it will simply stop pathfinding.
#bHopper #devlog #gamedev #indiedev #solodev #retrogaming
June 11, 2025 at 8:53 PM
It legitimately jump-scared me last night while testing - appeared from the side like the raptors in Jurassic Park and annihilated me mid-delivery - but it often gets a stuck trying to pathfind and isn't as aggressive as it could be.
#bHopper #devlog #gamedev #indiedev #solodev #retrogaming
June 11, 2025 at 8:52 PM
While all of the to-dos are important, I think the next thing I need to really *see* in my game is the Hunter as a more imposing force. I have a state machine, behaviours and attack types planned that I think will make it truly fearsome.
#bHopper #devlog #gamedev #indiedev #solodev #retrogaming
June 11, 2025 at 8:51 PM
There's only so far you can go in a prototype with programmer and temp art before you need to start to *see* the game.
#bHopper #devlog #gamedev #indiedev #solodev #retrogaming
June 11, 2025 at 8:50 PM
I got into #Blender and UI instead of focusing on the refactor and AI items - which I think is helpful, and exciting, but I really should return to some core gameplay items soon.
#bHopper #devlog #gamedev #indiedev #solodev #retrogaming
June 11, 2025 at 8:50 PM