Sander van Rossen🇺🇦
@logicalerror.bsky.social
Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
first time in Mexico and enjoying the sun
June 4, 2025 at 1:45 PM
first time in Mexico and enjoying the sun
Doesn't look like much, but it's the first step to replace my GUI backend with vulkan + support gui boxes with textures using bindless textures + gradients (useful for building color pickers/nicer gui) + line rendering. Line rendering still needs some massaging.
May 4, 2025 at 9:22 AM
Doesn't look like much, but it's the first step to replace my GUI backend with vulkan + support gui boxes with textures using bindless textures + gradients (useful for building color pickers/nicer gui) + line rendering. Line rendering still needs some massaging.
since last video I fixed a lot of small details here and there (not worth showing). Implemented reorderable list, improved keyboard navigation (tabs still need to have a tab-stop, file-view/tree-views can be keyboard navigated). Object field support, selects object on double click..
March 20, 2025 at 4:24 PM
since last video I fixed a lot of small details here and there (not worth showing). Implemented reorderable list, improved keyboard navigation (tabs still need to have a tab-stop, file-view/tree-views can be keyboard navigated). Object field support, selects object on double click..
More progress. Reworked caching of shaped text (turning unicode text into correct glyphs) + atlas updates + lots of tiny cleanups. Added Icon overlay support (using a stored file "source control" state). Added 2d/3d/4d/rect fields + scrubbable labels for fields. Can also add and remove "components"
March 14, 2025 at 4:20 PM
More progress. Reworked caching of shaped text (turning unicode text into correct glyphs) + atlas updates + lots of tiny cleanups. Added Icon overlay support (using a stored file "source control" state). Added 2d/3d/4d/rect fields + scrubbable labels for fields. Can also add and remove "components"
More work done on my editor framework.. Can now record key-combos in shortcut manager & hooked up shortcuts/commands to main menu / toolbar buttons. Tooltips now show up to date shortcuts. Log now is functional, and shows a stacktrace
March 1, 2025 at 2:41 PM
More work done on my editor framework.. Can now record key-combos in shortcut manager & hooked up shortcuts/commands to main menu / toolbar buttons. Tooltips now show up to date shortcuts. Log now is functional, and shows a stacktrace
Not much since last time, but I've added a theme dropdown that loads themes from 2 different files (light theme is just inverted dark at the moment since I don't want to bother designing 2 different themes while adding new styles)
I also started on shortcut manager (WIP)
I also started on shortcut manager (WIP)
February 26, 2025 at 4:31 PM
Not much since last time, but I've added a theme dropdown that loads themes from 2 different files (light theme is just inverted dark at the moment since I don't want to bother designing 2 different themes while adding new styles)
I also started on shortcut manager (WIP)
I also started on shortcut manager (WIP)