Luis León
banner
lleon779.bsky.social
Luis León
@lleon779.bsky.social
Game Designer, Writer
@interactivedreams.bsky.social
www.luisleon.com.mx
Today is #creatorday on itch.io! You can get our paid games at a discounted price! 🚗🌙🦢🎶 itch.io/s/168412/bla...
November 28, 2025 at 3:55 PM
Been really enjoying "Pluribus"! First two episodes felt more like a set-up, but I think the third one explores things more deeply and reaches for the themes I hope the series focuses more on for the rest of its duration. Rhea Seehorn is amazing! She made me laugh a lot this episode.
November 17, 2025 at 1:10 AM
It's about a play in which the player can't play! And to play, you have to break the game. The results are catastrophic to everything inside this reality, and you can reach one of multiple endings. There was an IFComp review I loved which said they couldn't keep on playing out of fear of [3/4].
November 14, 2025 at 6:31 PM
that they are steps towards learning a little bit more, and polishing aspects of your craft that may help you down the road with bigger games. The game accomplished its task of infuriating some people who reviewed it. Others found it pretty fun! It wasn't meant to be pretentious, but a jab [2/4].
November 14, 2025 at 6:31 PM
So you had different views at a single place throughout time, and the idea was to explore ageing, alzheimer and other topics. While other projects I've directed are heavily text-based, this was created without much of it. It was a nice change of pace, and I also like the art [2/2].
November 14, 2025 at 6:31 PM
It's a game about waiting for a swan to sing. Of course this is metaphorical, but the game explores themes of life, anxiety to grow up, dissatisfaction with life, expectations and other things. It's a slow-burner, but I'm very happy with what came out of it. [2/2].
November 14, 2025 at 6:31 PM
we wanted to create just as a way to test the waters. And, of course, to just bring it out of my system. Looking back at the script, and at people's reactions, it's so revealing reading what I wrote with this game and how, in retrospective, it all fits with so many aspects of my life [4/5].
November 14, 2025 at 6:31 PM
It got picked up by a publisher and it arrived on consoles! So yeah, biggest work so far to ever reach such high places. It got mentioned on Forbes, VICE and other magazines. The general consensus was that it "had potential" to be something more. And... we agree. It's a little something [3/5].
November 14, 2025 at 6:31 PM
I'm very surprised at the reaction the game has received. As with "The Wandering", the game was supposed to have a lot more going on inside. More systems, mazes, etc. But we wanted to keep it short and see how it played out. I'm happy to see it has 30 positive reviews... and [2/5].
November 14, 2025 at 6:31 PM
It might not look like it, but so far it's been the project that has made me scratch my head the most. I was trying to do something very specific with it, and I think I didn't quite reach it, but it's something I had wanted to do from many years back, so I'm glad it finally got out [2/2].
November 14, 2025 at 6:15 PM
People who have played it have said it leaves them a lasting impression. I'd received some "last words" that have made my chuckle, or think... [4/4].
November 14, 2025 at 6:15 PM
This game was inspired by a Borges short story, and also by the work of Mexican writers such as Juan Rulfo and Carlos Fuentes. It takes place during the "Ten Tragic Days", an episode inside the Mexican Revolution. [2/4].
November 14, 2025 at 6:15 PM
It's an exploration of memory and how we think about it. It has around 5 different endings. It's only available in Spanish for now, but I'm planning on translating it very soon... The art was made by my friend @federratas.bsky.social, who would later do the art for another game [2/2].
November 14, 2025 at 6:15 PM
But I'm so happy that people who have played it have shown a lot of love to it. This game features one of the comments I'm the most proud of... being someone said they had been using the game in a philosophy class to help the students express themselves. That's so great. [2/2]
November 14, 2025 at 6:15 PM
I got very depressed after finishing it. I had a lot of expectations for it. I thought it would have a bigger impact, but I didn't know anything about promoting it (I still have no clue). So I ended up kind of hating it. But over the years I've learned to love it for what it is. [3/4]
November 14, 2025 at 6:15 PM
You can approach 5 different characters that live inside the maze, talk to them, and then "save" any dialogue you want from them and put it in a journal. In this journal you have to answer a question. What's the answer? It's up to you. The total number of dialogues is a lot! I'm still in awe. [2/4]
November 14, 2025 at 6:15 PM
I think there was a time limit on it, or something. Haven't played it in a while. But this is another project some people thought it was horror, but isn't. It's just about nostalgia, and maybe anxiety. It's also one of the only times I've worked with sci-fi. [2/2].
November 14, 2025 at 6:15 PM
Next, they sent me the painting and then I wrote a short story from that. It was a very passionate thing to make during the lockdown... I wanted to create more "Spaces", but never got around to it. Might happen in the future, though. [3/3].
November 14, 2025 at 6:15 PM
This was a very special one, since it was a collaborative media project. I worked with many of my friends who are visual artists. This is a gallery made up of short stories and paintings. The way it went was: I sent them a single word, and they had to paint something with it. [2/3].
November 14, 2025 at 6:15 PM
It's heavily inspired by Perfect Blue. You are at a fashion show and your job is to take pictures... Then it goes wrong. Lasts around 10 minutes [2/2].
November 14, 2025 at 6:15 PM
So you're trapped in a house and want to leave. The atmosphere is oppresive, like so many of my future works would be like. Many friends thought it was a horror game... it's not, but it kinda induces anxiety. And it's also very short. [3/4].
November 14, 2025 at 6:15 PM
Anyways, I realized then I could finally make something I had wanted to all my life... walking simulators! One of the main reasons I got into game development. So I prepared everything to upload to Itchio, and gave it that title, suggesting there were more "chapters" on their way. [2/4]
November 14, 2025 at 6:15 PM
Thing is, it was one of the first times I worked in Unity, so the game is a technical mess. Ironically, the game breaks most of the times. But I still leave it up on the webpage in case anyone wants to give it a try [4/4].
November 14, 2025 at 6:15 PM
The game always ends the same. You have a certain array of items you need to place over their broken hearts, but it doesn't matter what you put in them. You can never mend their hearts.

Everyone at the jam site was surprised at our interpretation of the theme, and the fact you can't "win it" [3/4].
November 14, 2025 at 6:15 PM
Created for the Global Game Jam 2020, where the theme was "repair", I joined a 3 people group (one of them ended up leaving before the end of the jam) where we decided to create a game about 'trying' to fix other people's hearts. Kind of like a job you were assigned to, but can never fill. [2/4].
November 14, 2025 at 6:15 PM