Lazy Eti
@lazyeti.bsky.social
Your friendly neighborhood gamedev,
3D artist, creator of PARADISE MARSH and other game stuff
✨ linktr.ee/LazyEti ✨
3D artist, creator of PARADISE MARSH and other game stuff
✨ linktr.ee/LazyEti ✨
Day 6:
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
November 7, 2025 at 5:43 PM
Day 6:
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
Day 4-5:
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
November 7, 2025 at 5:35 PM
Day 4-5:
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
Day 4:
just some code cleanup and refacto
just some code cleanup and refacto
November 7, 2025 at 5:25 PM
Day 4:
just some code cleanup and refacto
just some code cleanup and refacto
November 7, 2025 at 5:23 PM
It was super encouraging to manage to get to this point with a fast responsive system with an undo stack in only 2 days of work!
November 7, 2025 at 5:17 PM
It was super encouraging to manage to get to this point with a fast responsive system with an undo stack in only 2 days of work!
Here's one of the first experiment i did when creating on my custom terrain editor! 🖌️
November 7, 2025 at 5:11 PM
Here's one of the first experiment i did when creating on my custom terrain editor! 🖌️
getting to write some completely unhinged dialogs for the neighbors was one of my favorite part of the jam
#gamedev #ScreamJam
#gamedev #ScreamJam
October 27, 2025 at 2:30 PM
getting to write some completely unhinged dialogs for the neighbors was one of my favorite part of the jam
#gamedev #ScreamJam
#gamedev #ScreamJam
We made a little game for ScreamJam were you gotta scratch lottery tickets to pay for rent. 🎃
unnamedcollective.itch.io/scratch
unnamedcollective.itch.io/scratch
October 25, 2025 at 9:53 AM
We made a little game for ScreamJam were you gotta scratch lottery tickets to pay for rent. 🎃
unnamedcollective.itch.io/scratch
unnamedcollective.itch.io/scratch
Happy Birthday Paradise Marsh!
To celebrate, the game is 75% off! That's cheap as dirt!
To celebrate, the game is 75% off! That's cheap as dirt!
October 13, 2025 at 7:14 PM
Happy Birthday Paradise Marsh!
To celebrate, the game is 75% off! That's cheap as dirt!
To celebrate, the game is 75% off! That's cheap as dirt!
Once again, we're making a game for halloween with the boys
October 13, 2025 at 6:52 PM
Once again, we're making a game for halloween with the boys
This was after exactly 2 months after the first commit:
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
September 16, 2025 at 9:42 PM
This was after exactly 2 months after the first commit:
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
So after a month and a half, I managed to finish the basic implementation of a main menu, map, transition, save and settings system.
#gamedev #indiegame
#gamedev #indiegame
September 12, 2025 at 11:19 PM
So after a month and a half, I managed to finish the basic implementation of a main menu, map, transition, save and settings system.
#gamedev #indiegame
#gamedev #indiegame
Proto ~ week 3: Decided that the game's art direction will steer towards astrology starting with the redesign of the gameplay Ui
September 10, 2025 at 4:30 PM
Proto ~ week 3: Decided that the game's art direction will steer towards astrology starting with the redesign of the gameplay Ui
proto ~3 weeks in:
Experiments with the scoring/reward system
Experiments with the scoring/reward system
September 9, 2025 at 8:27 PM
proto ~3 weeks in:
Experiments with the scoring/reward system
Experiments with the scoring/reward system
proto ~1week: coded a script that converts simple 3d meshes to a connected 3D grid that can be navigated
August 19, 2025 at 7:32 PM
proto ~1week: coded a script that converts simple 3d meshes to a connected 3D grid that can be navigated
Wednesday is an ally btw 🌈
August 15, 2025 at 6:54 PM
Wednesday is an ally btw 🌈
proto Day3: first playable build and playtests!
August 4, 2025 at 7:17 PM
proto Day3: first playable build and playtests!
Day 2: Highlight movements and color matching!
July 30, 2025 at 9:37 PM
Day 2: Highlight movements and color matching!
Day 1: Created a rudimentary interaction system that allow to move pieces to selected tiles.
July 29, 2025 at 10:29 PM
Day 1: Created a rudimentary interaction system that allow to move pieces to selected tiles.