Lazy Eti
@lazyeti.bsky.social
Your friendly neighborhood gamedev,
3D artist, creator of PARADISE MARSH and other game stuff
✨ linktr.ee/LazyEti ✨
3D artist, creator of PARADISE MARSH and other game stuff
✨ linktr.ee/LazyEti ✨
Pinned
Day 6:
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
November 7, 2025 at 5:43 PM
Day 6:
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
Day 4-5:
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
November 7, 2025 at 5:35 PM
Day 4-5:
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
Day 4:
just some code cleanup and refacto
just some code cleanup and refacto
November 7, 2025 at 5:25 PM
Day 4:
just some code cleanup and refacto
just some code cleanup and refacto
November 7, 2025 at 5:23 PM
It was super encouraging to manage to get to this point with a fast responsive system with an undo stack in only 2 days of work!
November 7, 2025 at 5:17 PM
It was super encouraging to manage to get to this point with a fast responsive system with an undo stack in only 2 days of work!
Here's one of the first experiment i did when creating on my custom terrain editor! 🖌️
November 7, 2025 at 5:11 PM
Here's one of the first experiment i did when creating on my custom terrain editor! 🖌️
Reposted by Lazy Eti
our indie game:
- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
October 29, 2025 at 6:23 PM
our indie game:
- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
getting to write some completely unhinged dialogs for the neighbors was one of my favorite part of the jam
#gamedev #ScreamJam
#gamedev #ScreamJam
October 27, 2025 at 2:30 PM
getting to write some completely unhinged dialogs for the neighbors was one of my favorite part of the jam
#gamedev #ScreamJam
#gamedev #ScreamJam
We made a little game for ScreamJam were you gotta scratch lottery tickets to pay for rent. 🎃
unnamedcollective.itch.io/scratch
unnamedcollective.itch.io/scratch
October 25, 2025 at 9:53 AM
We made a little game for ScreamJam were you gotta scratch lottery tickets to pay for rent. 🎃
unnamedcollective.itch.io/scratch
unnamedcollective.itch.io/scratch
Reposted by Lazy Eti
HYPERBEAT is OUT NOW!
October 22, 2025 at 4:54 PM
HYPERBEAT is OUT NOW!
Reposted by Lazy Eti
October 20, 2025 at 5:39 PM
Reposted by Lazy Eti
Here's Archery, Badminton, and 100meters.
I made this in 4 weeks. Handled everything from code to character design, from background art to animations to gameplay. It was a promotional sports game for a big advertising agency.
I made this in 4 weeks. Handled everything from code to character design, from background art to animations to gameplay. It was a promotional sports game for a big advertising agency.
August 13, 2025 at 7:18 AM
Here's Archery, Badminton, and 100meters.
I made this in 4 weeks. Handled everything from code to character design, from background art to animations to gameplay. It was a promotional sports game for a big advertising agency.
I made this in 4 weeks. Handled everything from code to character design, from background art to animations to gameplay. It was a promotional sports game for a big advertising agency.
Happy Birthday Paradise Marsh!
To celebrate, the game is 75% off! That's cheap as dirt!
To celebrate, the game is 75% off! That's cheap as dirt!
October 13, 2025 at 7:14 PM
Happy Birthday Paradise Marsh!
To celebrate, the game is 75% off! That's cheap as dirt!
To celebrate, the game is 75% off! That's cheap as dirt!
Once again, we're making a game for halloween with the boys
October 13, 2025 at 6:52 PM
Once again, we're making a game for halloween with the boys
Reposted by Lazy Eti
GPU-Instanced Grass 🌱
Old video but just published a proper/full tutorial with info for multiple unity versions~
🔗 www.cyanilux.com/tutorials/gp...
#unity3D #shaders #shadergraph
Old video but just published a proper/full tutorial with info for multiple unity versions~
🔗 www.cyanilux.com/tutorials/gp...
#unity3D #shaders #shadergraph
October 3, 2025 at 3:19 PM
GPU-Instanced Grass 🌱
Old video but just published a proper/full tutorial with info for multiple unity versions~
🔗 www.cyanilux.com/tutorials/gp...
#unity3D #shaders #shadergraph
Old video but just published a proper/full tutorial with info for multiple unity versions~
🔗 www.cyanilux.com/tutorials/gp...
#unity3D #shaders #shadergraph
Today, I obliterated the mood during a Steam Workshop by asking if there was any plans on adopting a more egalitarian revenue share system to make it more sustainable for small studios 💀
September 23, 2025 at 7:16 PM
Today, I obliterated the mood during a Steam Workshop by asking if there was any plans on adopting a more egalitarian revenue share system to make it more sustainable for small studios 💀
Reposted by Lazy Eti
As a game inspired by Treasure games, Candy Rangers takes cues from Sin and Punishment's attention splitting mechanics, making you manage a team of characters while they're split apart
#candyrangers
#candyrangers
September 22, 2025 at 7:25 PM
As a game inspired by Treasure games, Candy Rangers takes cues from Sin and Punishment's attention splitting mechanics, making you manage a team of characters while they're split apart
#candyrangers
#candyrangers
This was after exactly 2 months after the first commit:
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
September 16, 2025 at 9:42 PM
This was after exactly 2 months after the first commit:
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
So after a month and a half, I managed to finish the basic implementation of a main menu, map, transition, save and settings system.
#gamedev #indiegame
#gamedev #indiegame
September 12, 2025 at 11:19 PM
So after a month and a half, I managed to finish the basic implementation of a main menu, map, transition, save and settings system.
#gamedev #indiegame
#gamedev #indiegame
Proto ~ week 3: Decided that the game's art direction will steer towards astrology starting with the redesign of the gameplay Ui
September 10, 2025 at 4:30 PM
Proto ~ week 3: Decided that the game's art direction will steer towards astrology starting with the redesign of the gameplay Ui
proto ~3 weeks in:
Experiments with the scoring/reward system
Experiments with the scoring/reward system
September 9, 2025 at 8:27 PM
proto ~3 weeks in:
Experiments with the scoring/reward system
Experiments with the scoring/reward system
Reposted by Lazy Eti
Reposted by Lazy Eti