Dan Bruington
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lanethan.bsky.social
Dan Bruington
@lanethan.bsky.social
Principal Technical VFX Artist @ FXVille
He/Him
Check it out!
🚨 "The Making of Double Fine's Keeper" is now available! 🚨

Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊

youtu.be/1OOfRTfMnx0
The Making Of Double Fine's Keeper
HEADLINE - Double Fine shocks with unprecedented development transparency! Wait, what do you mean we do this all the time? ....33 episodes? Who has time for that in this day and age!? Thankfully,…
youtu.be
November 13, 2025 at 2:52 AM
Reposted by Dan Bruington
This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.
November 4, 2025 at 6:12 PM
Reposted by Dan Bruington
The second official trailer for my upcoming horror action RPG Withering Realms is up now: www.youtube.com/watch?v=jAxS...
This one shows a few new mechanics, such as the camera, occult hand, blurry ghosts, and more. #wishlistwednesday
October 29, 2025 at 2:13 PM
Reposted by Dan Bruington
I wrote a neat morph system for Keeper and hopefully I can share a bit more about it in the future. This particular morph was an experiment using symmetry that didn't make it into the game in the end.
October 23, 2025 at 9:23 PM
So excited for people to finally get to experience this! Proud to have been a part of bringing this vision to life.
🎉 KEEPER HAS AWAKENED 🎉

Watch this brand new launch trailer full of otherworldly eye candy, and then get ready for a reality-bending experience full of surprise, absurdity and delight!

** OUT NOW on Xbox and Steam**
@xbox.com / @steampowered.com

doublefine.com/games/keeper
October 17, 2025 at 11:00 PM
Reposted by Dan Bruington
Neat article on code golfing. Many techniques that I use:
blog.pkh.me/p/45-code-go...
Code golfing a tiny demo using maths and a pinch of insanity
blog.pkh.me
October 7, 2025 at 9:46 PM
Reposted by Dan Bruington
Another stunner.

"Video Game Blurs (and how the best one works)"
blog.frost.kiwi/dual-kawase/
Video Game Blurs (and how the best one works)
How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"
blog.frost.kiwi
September 27, 2025 at 1:29 AM
Reposted by Dan Bruington
How about a little #ScreenshotSaturday? We'll be posting some glimpses of Keeper as we approach launch day! Let us begin, then...with a Beach Walk.

Keeper — An Odyssey of Mystifying Metamorphosis.

Wishlist Now!

Steam: store.steampowered.com/app/3043580/...
Xbox: www.microsoft.com/store/produc...
August 30, 2025 at 4:02 PM
Reposted by Dan Bruington
Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...
blog.selfshadow.com
August 14, 2025 at 8:44 PM
Reposted by Dan Bruington
Feeling inspired by fancy sea slugs, so gonna make a new enemy today for Timespinner 2! Come watch the magic happen, lol :D
www.twitch.tv/lunarraygames
#pixelart #indiedev #gamedev #metroidvania #xna #seaslug
July 15, 2025 at 7:58 PM
Reposted by Dan Bruington
From @leepetty.bsky.social‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words.

On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
June 8, 2025 at 6:14 PM
Reposted by Dan Bruington
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.

Hope it helps, enjoy the reading and don't hesitate to share!

dev.epicgames.com/community/le...
World Building Guide | Knowledge base
This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...
dev.epicgames.com
June 2, 2025 at 12:34 PM
Reposted by Dan Bruington
Every commercial font we've ever made, all zipped up in one pack. There are handwriting fonts, techno fonts, pixel art - the whole pack has a vast range of genres and vibes to choose from. Use them in game dev, books, album covers, ttrpgs, web comics etc ci.itch.io/all-fonts-pack

#gamedev #booksky
May 16, 2025 at 10:28 AM
Reposted by Dan Bruington
May 5, 2025 at 2:02 PM
Reposted by Dan Bruington
hey so uh one of the main Nintendo Switch 2 Direct streams completely ate our trailer due to I guess technical difficulties?? so if you guys could share this it would mean a lot 😅
Introducing STARSEEKER, a brand new game from the developers of ASTRONEER.

STARSEEKER is all about the joy of discovery and the camaraderie that emerges from an evolving, cooperative experience. We hope you'll enjoy playing it as much as we enjoyed making it... sometime in 2026.
April 2, 2025 at 3:55 PM
Reposted by Dan Bruington
Happy 31st birthday to the best game ever made!

@demofox.bsky.social
April 2, 2025 at 5:31 PM
Reposted by Dan Bruington
Clover can cast spells at any time, even while The Doll is mid swing. Here she casts a green "flash spell" which speeds up The Doll by 25% for 3 seconds - very effective on weapons with lots of fast individual hits like the Chain Dagger or Machine Gun.
#wishlistwednesday
February 19, 2025 at 5:33 PM
Reposted by Dan Bruington
I'm thrilled to share a new JCGT paper, "GPU Friendly Laplacian Texture Blending." It uses simple image processing and computational photography techniques to smoothly blend/layer textures and materials while preserving local contrast and texture details without ghosting or over-blurring. 1/3
GPU Friendly Laplacian Texture Blending
jcgt.org/published/00...
February 19, 2025 at 6:00 PM
Reposted by Dan Bruington
Creating a new monster for Timespinner 2 during today's Development Livestream! Come say hi :D
www.twitch.tv/lunarraygames
February 11, 2025 at 8:59 PM
Reposted by Dan Bruington
Thank you for the incredible response to Withering Realms! I've posted a Gameplay Details & FAQ article on Steam with a few more details like what gameplay is like, console release, relationship to Withering Rooms and more:
steamcommunity.com/games/344199...
February 8, 2025 at 5:44 PM
Reposted by Dan Bruington
I've cancelled my talk at GDC and my flights

I really hate to put this on the organizers so late in the process, who have been so kind to me, but the trump administration is starting to directly erase and target minority groups I'm in, and I just can't handle the stress of going. I'm sorry
February 3, 2025 at 1:37 PM
Reposted by Dan Bruington
Announcing my second game, WITHERING REALMS.
It's a horror action RPG about the adventures of Clover(a ghost girl), The Doll(wood, metal, bone, flesh) and Althea(a reporter).
Explore the town of Penwyll and the sprawling graveyards and rotting estates that surround it. 🧵
January 31, 2025 at 2:23 PM
Reposted by Dan Bruington
January 30, 2025 at 3:50 PM
Reposted by Dan Bruington
Marionette room from Haunting Ground (Capcom 2005)
January 27, 2025 at 3:48 PM