Our latest addition, Entangle, blocks enemy reinforcements for a turn, giving you the breathing room to regroup and set up your next big play! #TurnBasedThursday
Our latest addition, Entangle, blocks enemy reinforcements for a turn, giving you the breathing room to regroup and set up your next big play! #TurnBasedThursday
Recently, we experimented with a control-style deck. One standout was Stun—a powerful ability that can come in clutch when needing to disable an enemy unit temporarily. #TurnBasedThursday
Recently, we experimented with a control-style deck. One standout was Stun—a powerful ability that can come in clutch when needing to disable an enemy unit temporarily. #TurnBasedThursday
So using UIToolkit we whipped up a slick tabular view of every card—seriously impressed by how fast it came together!
So using UIToolkit we whipped up a slick tabular view of every card—seriously impressed by how fast it came together!
But “Temporary Guard”, which a unit loses when it leaves the board, has been confusing. Our updated UI should fix that. #turnbasedthursday
But “Temporary Guard”, which a unit loses when it leaves the board, has been confusing. Our updated UI should fix that. #turnbasedthursday
Check out these SFX variants as he explores how far he can push into the sci-fi sound space while keeping a balance with realistic foley.
Check out these SFX variants as he explores how far he can push into the sci-fi sound space while keeping a balance with realistic foley.
So we're testing a new rule: start with a full hand, then only draw when there's room — offering more choices early while preventing hand bloat late game.
#turnbasedthursday
So we're testing a new rule: start with a full hand, then only draw when there's room — offering more choices early while preventing hand bloat late game.
#turnbasedthursday
But what would units in dead rows target? This question led to some awkwardness.
Our fav solution: a main hub behind the rows that must be destroyed to win.
#turnbasedthursday
But what would units in dead rows target? This question led to some awkwardness.
Our fav solution: a main hub behind the rows that must be destroyed to win.
#turnbasedthursday
But we still wanted players to have a mechanism to reposition their units, so we've been playing with the idea of movement cards.
#strategysunday
But we still wanted players to have a mechanism to reposition their units, so we've been playing with the idea of movement cards.
#strategysunday
Thanks for hosting this week's #TurnBasedThursday!
This week we’re experimenting with movement cards in our tactical roguelike deckbuilder, starting with a Swap Row card that lets players reposition their deployed units on the board.
Thanks for hosting this week's #TurnBasedThursday!
This week we’re experimenting with movement cards in our tactical roguelike deckbuilder, starting with a Swap Row card that lets players reposition their deployed units on the board.
Players can use this card to reposition units by swapping the rows on which they were deployed, adding a new layer of tactical decision-making.
#turnbasedthursday
Players can use this card to reposition units by swapping the rows on which they were deployed, adding a new layer of tactical decision-making.
#turnbasedthursday
So we’re now exploring limiting movement to make positioning more deliberate and strategic.
#turnbasedthursday
So we’re now exploring limiting movement to make positioning more deliberate and strategic.
#turnbasedthursday
Say hello to the Jester! While waiting in the encounter row, it takes potshots at your units. Clear the row fast—or brace for the Jester’s relentless mischief !🤡
#turnbasedthursday
Say hello to the Jester! While waiting in the encounter row, it takes potshots at your units. Clear the row fast—or brace for the Jester’s relentless mischief !🤡
#turnbasedthursday
#turnbasedthursday
#turnbasedthursday