Creating a game about living alone, daily chores & finding balance.
Godot · Blender · Krita · Inkscape · Coffee ☕
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What you "see" here is a new system that checks your surroundings and allows or blocks actions. In this case, the room is simply too dark.
Alright, back to my cave to keep working on the game.
#GodotEngine #GameDev #IndieDev
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What you "see" here is a new system that checks your surroundings and allows or blocks actions. In this case, the room is simply too dark.
Alright, back to my cave to keep working on the game.
#GodotEngine #GameDev #IndieDev
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Captions can be resized and recolored, and objects can now display written sounds like “CLICK” when they make noise.
Still rough, but a small step toward better accessibility nonetheless.
#GodotEngine #GameDev #IndieDev
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Captions can be resized and recolored, and objects can now display written sounds like “CLICK” when they make noise.
Still rough, but a small step toward better accessibility nonetheless.
#GodotEngine #GameDev #IndieDev
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Been setting up post-importer scripts to streamline the Blender → Godot workflow.
The kitchen’s still pretty empty, but these assets are now alive(ish) in-game - meaning they already behave as proper interactive objects.
Still *lots* to do.
#GodotEngine #GameDev #IndieDev
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Been setting up post-importer scripts to streamline the Blender → Godot workflow.
The kitchen’s still pretty empty, but these assets are now alive(ish) in-game - meaning they already behave as proper interactive objects.
Still *lots* to do.
#GodotEngine #GameDev #IndieDev
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I’m wiring up the game’s settings menu - not exactly pretty yet 😅 but it’s getting there (?).
You know the drill: first make it work, then -hopefully- make it nice.
#GodotEngine #GameDev #IndieDev
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I’m wiring up the game’s settings menu - not exactly pretty yet 😅 but it’s getting there (?).
You know the drill: first make it work, then -hopefully- make it nice.
#GodotEngine #GameDev #IndieDev
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From “shiny new” to “please don’t touch that wall -you may regret it”
The kitchen style is shifting into full-on derelict mode: leaks, cracks, spiderwebs, exposed plumbing, the works.
Not part of the game yet -Blender only for now- but getting there.
#Godot #GodotEngine #GameDev #IndieDev
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From “shiny new” to “please don’t touch that wall -you may regret it”
The kitchen style is shifting into full-on derelict mode: leaks, cracks, spiderwebs, exposed plumbing, the works.
Not part of the game yet -Blender only for now- but getting there.
#Godot #GodotEngine #GameDev #IndieDev
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Also worked on several behind-the-scenes improvements.
And for UI testing, here’s the new Inspect dialog — plus a brand-new “OK” button, tanuki approved 🐾.
#Godot #GodotEngine #GameDev #IndieDev
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Also worked on several behind-the-scenes improvements.
And for UI testing, here’s the new Inspect dialog — plus a brand-new “OK” button, tanuki approved 🐾.
#Godot #GodotEngine #GameDev #IndieDev
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I’m also testing Teppo & Sei -mischievous vs thoughtful inner voices- to narrate these posts as I shape their personalities.
#Godot #GodotEngine #GameDev #IndieDev
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I’m also testing Teppo & Sei -mischievous vs thoughtful inner voices- to narrate these posts as I shape their personalities.
#Godot #GodotEngine #GameDev #IndieDev
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Sparking switches that show their wear, repairs that show their progress, and a phone that keeps your quests and tasks in check.
Finally the first quest from start to finish -WIP™-
#Godot #GodotEngine #GameDev #IndieDev
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Sparking switches that show their wear, repairs that show their progress, and a phone that keeps your quests and tasks in check.
Finally the first quest from start to finish -WIP™-
#Godot #GodotEngine #GameDev #IndieDev
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Also started revamping the home assets dialog - new design on the right. This might help define the game’s visual identity moving forward.
#Godot #GodotEngine #GameDev #IndieDev
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Also started revamping the home assets dialog - new design on the right. This might help define the game’s visual identity moving forward.
#Godot #GodotEngine #GameDev #IndieDev
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It’s already affecting gameplay behind the scenes - just no visuals yet.
This week is all bugfixing. Pure joy™.
Have an updated cooking tanuki while I bughunt.
#Godot #GodotEngine #GameDev #IndieDev
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It’s already affecting gameplay behind the scenes - just no visuals yet.
This week is all bugfixing. Pure joy™.
Have an updated cooking tanuki while I bughunt.
#Godot #GodotEngine #GameDev #IndieDev
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…Or maybe not.
Working on soft requirements, risky actions, and a new confirmation system.
You can act while underleveled — but you’d better be ready for the consequences.
#Godot #GodotEngine #GameDev #IndieDev
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…Or maybe not.
Working on soft requirements, risky actions, and a new confirmation system.
You can act while underleveled — but you’d better be ready for the consequences.
#Godot #GodotEngine #GameDev #IndieDev
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So in the meantime, please enjoy this new cleaning tanuki action icon.
#Godot #GodotEngine #GameDev #IndieDev
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So in the meantime, please enjoy this new cleaning tanuki action icon.
#Godot #GodotEngine #GameDev #IndieDev
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Now you’ll see captions like “stomach growls” when events happen, with fully customizable text.
Also started reworking hallway textures & adding real assets (no more placeholders)
#Godot #GodotEngine #GameDev #IndieDev
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Now you’ll see captions like “stomach growls” when events happen, with fully customizable text.
Also started reworking hallway textures & adding real assets (no more placeholders)
#Godot #GodotEngine #GameDev #IndieDev
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Still very early WIP and a lot to test.
#Godot #GodotEngine #GameDev #IndieDev
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Still very early WIP and a lot to test.
#Godot #GodotEngine #GameDev #IndieDev
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Spent some time setting up TTS on Ubuntu and finally got my first test working in Godot:
The character inspects an object, triggering a popup and spoken text.
#Godot #GodotEngine #GameDev #IndieDev
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Spent some time setting up TTS on Ubuntu and finally got my first test working in Godot:
The character inspects an object, triggering a popup and spoken text.
#Godot #GodotEngine #GameDev #IndieDev
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The hallway got wider, new doors connect the rooms, and lights now have working switches.
Also added wainscoting and radiators.
A lot of time went into admin work: organizing files, debugging, and code improvements.
#Godot #GodotEngine #GameDev #IndieDev
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The hallway got wider, new doors connect the rooms, and lights now have working switches.
Also added wainscoting and radiators.
A lot of time went into admin work: organizing files, debugging, and code improvements.
#Godot #GodotEngine #GameDev #IndieDev
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Room transitions, a new test hallway, quick actions, and lots of behind-the-scenes plugin work, refactors and deeply meditative debugging.
All condensed into 16 seconds of bliss 🥲
#Godot #GodotEngine #GameDev #IndieDev
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Room transitions, a new test hallway, quick actions, and lots of behind-the-scenes plugin work, refactors and deeply meditative debugging.
All condensed into 16 seconds of bliss 🥲
#Godot #GodotEngine #GameDev #IndieDev
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Tried lots of combinations, tweaked for hours... and I’m still not totally happy with it 😅
I’ll keep iterating and learning. I know it’ll eventually "click".
#Godot #GodotEngine #GameDev #IndieDev
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Tried lots of combinations, tweaked for hours... and I’m still not totally happy with it 😅
I’ll keep iterating and learning. I know it’ll eventually "click".
#Godot #GodotEngine #GameDev #IndieDev
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Life’s been busy, but I squeezed in a bit of dev time.
Working on the apartment layout and redoing some assets, still figuring out a style that clicks for me (and hopefully for others too!) and learning about modeling along the way.
#Godot #GodotEngine #GameDev #IndieDev
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Life’s been busy, but I squeezed in a bit of dev time.
Working on the apartment layout and redoing some assets, still figuring out a style that clicks for me (and hopefully for others too!) and learning about modeling along the way.
#Godot #GodotEngine #GameDev #IndieDev
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Been working on: Skills, Inventory, Object wear, XP, Visual clues.
In the video: a bulb slowly wears out when turned on, flickers, then breaks.
If you Got the skills and a spare, you can replace it.
Broken one goes to inventory (as "used").
#Godot #GodotEngine #GameDev #IndieDev
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Been working on: Skills, Inventory, Object wear, XP, Visual clues.
In the video: a bulb slowly wears out when turned on, flickers, then breaks.
If you Got the skills and a spare, you can replace it.
Broken one goes to inventory (as "used").
#Godot #GodotEngine #GameDev #IndieDev
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Week focus was on under-the-hood refactoring for more robust asset integration in the game.
Plus -even when not a fan of early optimization- a few changes dropped node usage by ~16%
Have an electrician tanuki to add some color to the post.
#Godot #GodotEngine #GameDev #IndieDev
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Week focus was on under-the-hood refactoring for more robust asset integration in the game.
Plus -even when not a fan of early optimization- a few changes dropped node usage by ~16%
Have an electrician tanuki to add some color to the post.
#Godot #GodotEngine #GameDev #IndieDev
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+ Added wall clock, lamp, and light-switch models (still learning texturing, baking, and now Ucupaint)
+ Added on/off icon
* Refactored code to improve Quality of Life (my life)
(*) New models help test features that would otherwise be invisible.
#Godot #GodotEngine #GameDev #IndieDev
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+ Added wall clock, lamp, and light-switch models (still learning texturing, baking, and now Ucupaint)
+ Added on/off icon
* Refactored code to improve Quality of Life (my life)
(*) New models help test features that would otherwise be invisible.
#Godot #GodotEngine #GameDev #IndieDev
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* The "one-click" delivery option now shows price and estimated delivery time for better clarity.
* Introduced the first in-game smartphone app: Zappy. Browse and select from all available recipes.
* Added a simple XP gain indicator.
#Godot #GodotEngine #GameDev #IndieDev
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* The "one-click" delivery option now shows price and estimated delivery time for better clarity.
* Introduced the first in-game smartphone app: Zappy. Browse and select from all available recipes.
* Added a simple XP gain indicator.
#Godot #GodotEngine #GameDev #IndieDev
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