KDeveloper
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kdeveloper.bsky.social
KDeveloper
@kdeveloper.bsky.social
Indie game dev with 5 years of experience as of writing this

I make games, music. I draw and do a very tiny bit of 3D modeling, animating, sound design, and writing.

I have no finished projects*
*At least not any good ones
Was doing something, accidentally broke a certain particle effect
... and in doing so made it 100 times cooler
here's a video of me just playing with it (timeline shown via redos and undos)

mild epilepsy warning?
#godot #indiedev #gamedev
January 19, 2025 at 2:16 PM
Sorry for not posting in a while, i took a break that has overstayed its welcome
Here's the finished version of the shop for my game!
Also apologies for the low framerate, my CPU fan is on life support so it overheats a lot and starts chuggin'
#godot #indiedev #gamedev #indiegame
January 18, 2025 at 5:26 PM
(1/? 🧵) (main project)
Dungeometry - a geometry/math-based dungeon-crawler roguelike
really this is just EtGungeon except instead of guns its shapes and stuff
featuring items like "theta", "fire" (its a shape trust me), "vampire number" (yes that's a real thing) and more!
sorry for 720p!
#Godot
December 1, 2024 at 8:16 AM
Post the first screen/footage of your game

KDeveloper - Dungeometry - October 23 2023 (development started Sept 2 2023)

this isn't technically the first footage i have but its the first gameplay footage and there's only one video before it which was proc room generation testing
#gamedev #Godot
November 29, 2024 at 11:12 AM
THE BOY HAS BEEN UN-LOBOTOMIZED, WE SHALL CHEER
(i fixed my procedural room generation finally)
(kinda hard to see since this is one (or technically two?) attempt, but trust me it works now)
(it resets every 2 seconds if a dungeon wasn't generated yet btw as a failsafe)
#gamedev #indiedev #godot
November 21, 2024 at 4:58 PM
Added sounds and stuff to my game's main menu
#godot #uidesign
November 15, 2024 at 4:30 PM