I make games, music. I draw and do a very tiny bit of 3D modeling, animating, sound design, and writing.
I have no finished projects*
*At least not any good ones
Here's the finished version of the shop for my game!
Also apologies for the low framerate, my CPU fan is on life support so it overheats a lot and starts chuggin'
#godot #indiedev #gamedev #indiegame
Here's the finished version of the shop for my game!
Also apologies for the low framerate, my CPU fan is on life support so it overheats a lot and starts chuggin'
#godot #indiedev #gamedev #indiegame
Dungeometry - a geometry/math-based dungeon-crawler roguelike
really this is just EtGungeon except instead of guns its shapes and stuff
featuring items like "theta", "fire" (its a shape trust me), "vampire number" (yes that's a real thing) and more!
sorry for 720p!
#Godot
Dungeometry - a geometry/math-based dungeon-crawler roguelike
really this is just EtGungeon except instead of guns its shapes and stuff
featuring items like "theta", "fire" (its a shape trust me), "vampire number" (yes that's a real thing) and more!
sorry for 720p!
#Godot
KDeveloper - Dungeometry - October 23 2023 (development started Sept 2 2023)
this isn't technically the first footage i have but its the first gameplay footage and there's only one video before it which was proc room generation testing
#gamedev #Godot
(i fixed my procedural room generation finally)
(kinda hard to see since this is one (or technically two?) attempt, but trust me it works now)
(it resets every 2 seconds if a dungeon wasn't generated yet btw as a failsafe)
#gamedev #indiedev #godot