kali
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kali
@kalibration.website
I am a swan's wings, bloodied at the joint 🖤
and pasted to a boy's back, like in that story 💖
Soundtrack musician 🐇
February 8, 2026 at 10:40 AM
You're not gonna believe this.
February 7, 2026 at 1:43 PM
February 7, 2026 at 12:54 AM
I guess they're having a performance problem with specifically my graphics card which feels hilariously appropriate to the general tone of my life so I might wait a bit longer to get super deep in it but man. I think this game has the fucking Sauce.
February 5, 2026 at 6:06 AM
Some progress has been made
February 1, 2026 at 11:21 PM
(guy who's clearly in immense pain) I'm glad I decided to make the starting setpiece of my map a 24-sided cylinder. That was a really smart, feasible, and manageable idea. This will definitely ever get done.
February 1, 2026 at 3:47 AM
I just remembered how much I like this guy
January 29, 2026 at 9:47 AM
More work on my QBJ3 "late entry" (thing I'm just making for my own amusement but I can upload it somewhere if you ask nicely)
January 28, 2026 at 6:58 AM
first bit of my quake map. Can you tell I'm more of a detail guy than a big picture guy
January 27, 2026 at 7:14 AM
Back in TrenchBroom with a renewed zeal, but also it's so late that it's early, so I'm going to go to bed
January 26, 2026 at 12:52 PM
"Total Recall" didn't feel the most brutalist, I mean brutalism was definitely there but it felt like it was competing with the industrial parts. That said, holy shit. Huge "wow factor" in looks and feel. The fucking 100 swarmer ambush was also really funny. Awesome map
January 26, 2026 at 9:56 AM
January 26, 2026 at 8:38 AM
"Penis Day At The Gym" 10/10 I really appreciated the discord message noises and banana peels. Nothing else to say
January 26, 2026 at 8:36 AM
I uhhh. I think I'm about to get into something.
January 26, 2026 at 7:51 AM
"Snow, Concrete and Fog" Another one that was more fun than visually impressive, still pretty visually impressive but in the way where it's so good at being functional and unintrusive that you kinda forget the environment is there. No idea where that last fucking secret is man. Sorry.
January 26, 2026 at 7:48 AM
"Brut" kind of a mess, very claustrophobic but not really bad. Funny final encounter. I have no idea where the two enemies I missed would be.
January 26, 2026 at 7:19 AM
"Blood and Concrete" fun enough that I forgot to take many screenshots. Cool architecture, felt more techbase than brutalist and made me think of Red Faction a bit. I got the third secret no problem, and saw the second secret immediately, but accessing the first (and thus second) secret was Painful.
January 26, 2026 at 6:33 AM
"Guess where I ran out of time. Everywhere!" Honestly this one was great, very cool blend of indoor and outdoor spaces. The final encounter being a Shambler in an executive office like he's the CEO made me laugh AND smile. Good secret spot too
January 26, 2026 at 6:02 AM
"Encased" very short but pretty fun. The little "firebreak" section had me like "yeah... I like Control too." and the last encounter room made me go "oooh" out loud.
January 26, 2026 at 5:40 AM
"High Rise" pretty fun/simple map. Very functional architecture gameplay-wise but there's nothing wrong with that.
January 26, 2026 at 5:17 AM
I actually don't think I should talk about the first two maps I played because I have nothing nice to say about them but I did find the kewl secret hell thing and the actual "example/introduction to the mod for mappers" map fucking around on start. So,
January 26, 2026 at 4:14 AM
Finally trying QBJ3. thoughts will go here
January 26, 2026 at 3:08 AM
oh my god I cannot believe this is official concept art. How was Y2K era Sonic Team real. There was so much magic in the world. Just particles of dreams floating in the air like haze.
January 25, 2026 at 10:51 AM
Making some fucked up evil level geometry haha. Just a glimpse into my dark reality.
January 25, 2026 at 6:59 AM
I'm Back In TrenchBroom.
January 24, 2026 at 11:21 AM