Kainik
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Kainik
@kainik.com
TF Artist & Game Designer
18+ Only.
25, He/She/It
Banner by @lupexhex.bsky.social
https://www.patreon.com/Kainik
https://linktr.ee/kai.nik
TF Game Jam 2025 - Submission Devlog: Day 28

I'm crunching so hard right now man...
2 days to go ._.

#Gamedev
November 29, 2025 at 5:15 PM
TF Game Jam 2025 - Submission Devlog: Day 26

Made TONS of progress today!! The game has MUSIC NOW >:D

It's being composed by BEPIS! (a fellow kobold~) Check 'em out on FA: www.furaffinity.net/user/wowthis...

More surprise guests to come as the final few days of development close in~

#Gamedev
November 27, 2025 at 2:59 PM
TF Game Jam 2025 - Submission Devlog: Day 24

Didn't do any programming today, but did do direction! :3 Things are coming along very nicely~

#Gamedev
November 25, 2025 at 4:04 PM
TF Game Jam 2025 - Submission Devlog: Day 23

It's all coming together ;P

Shack detection is buggy dw about it lol

#GameDev
November 24, 2025 at 12:36 PM
TF Game Jam 2025 - Submission Devlog: Day 22

Poor health bar! D:
November 23, 2025 at 1:46 PM
TF Game Jam 2025 - Submission Devlog: Day 19

I was watching a Godot tutorial today. It was good! But it ended in an AI-generated anime woman speaking the outro.

The creator defended this in the comments. They would continue to use AI art.

Fuck me. I hate this shit...

Anyway I made this

#Gamedev
November 19, 2025 at 1:52 PM
TF Game Jam 2025 - Submission Devlog: Day 18

YES!!! YEEEEESSS!!!!
MAKE MORE KOBOLDS!!! MORE!!! MOOOOREEEE!!!!

FINALLY, after almost 3 WEEKS, the main fun of the game is complete. Man, it's satisfying to see the kobolds spread >:)

Time to make it into a game <3
November 18, 2025 at 1:40 PM
TF Game Jam 2025 - Submission Devlog: Day 16

Pathfinding polish today! I fixed a bug where kobolds would sometimes go towards the world origin for no reason too...

All of the attack code is written but it's super buggy rn so even though attacks are attempted none of them seem to work :v

#Gamedev
November 16, 2025 at 3:45 PM
TF Game Jam 2025 - Submission Devlog: Day 15

Kobolds are smarter now. I want them to perform a little more flanking and check for other kobolds that are targeted onto the same human as them, but I might keep pathfinding scope here for now lol

Gotta move onto more gameplay stuff :v

#Gamedev
November 15, 2025 at 4:32 PM
TF Game Jam 2025 - Submission Devlog: Day 14

Got kobolds running around after humans! >:)
Took a lot of time trying to figure out Godot's processing patterns.

If a function is called every frame, it seems to not process? I'm not sure why that's happening but eh, I'll figure it out.

#GameDev
November 14, 2025 at 4:23 PM
TF Game Jam 2025 - Submission Devlog: Day 12:

Okay, so I DID spend another day working on the NPC AI, BUT it's at the point now where I find it super mesmerizing to watch them all sort into their attack positions.

NOW I'll throw some chaos into the mix by moving the kobolds ;)

#Gamedev
November 12, 2025 at 2:09 PM
TF Game Jam 2025 - Submission Devlog: Day 11

It may not look too different to yesterday but I have a much smarter algorithm for determining flank position for these NPCs now.

It's still pretty basic but it's enough for this jam I think.

I think tomorrow it's time to start moving kobolds

#Gamedev
November 11, 2025 at 2:46 PM
TF Game Jam 2025 - Submission Devlog: Day 10

Spent a whole heap of time today just trying to process how this behaviour system is all going to slot together.

I feel like I'm building a very complex engine, and a lack of focus could really mess me up down the line.

Slow and steady...

#Gamedev
November 10, 2025 at 2:55 PM